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Mage: The Ascension 20th Anniversary Edition Character Creation

Bend reality to your will

Create a mage who has Awakened to the truth: reality is what you believe it to be. Choose your Tradition, master the Spheres, and fight the Ascension War.

Quick Reference

7/5/3
Attribute distribution
13/9/5
Ability distribution
6
Sphere dots
1
Starting Arete

Step 1: Choose Your Tradition

Your Tradition is your magical faction, the group that taught you magic and shares your worldview. Each Tradition has a different approach to Awakened magic and its own specialty Spheres.

Akashic Brotherhood

Martial arts mystics who see magic as physical and spiritual discipline. They perfect body and mind as one.

Paradigm: The body is a temple; enlightenment comes through discipline and action.
Affinity: Life, Mind
Celestial Chorus

Religious mystics who see magic as divine will and prayer. They channel the One through faith.

Paradigm: The divine is real and magic flows from devotion to the sacred.
Affinity: Prime, Spirit
Cult of Ecstasy

Hedonistic mystics who see magic through altered states and peak experiences.

Paradigm: Break the boundaries of perception to see truth beyond consensus.
Affinity: Time, Life
Dream Speakers

Shamanic mystics who communicate with spirits and navigate the spirit world.

Paradigm: The spirits are everywhere; reality is a conversation with the unseen.
Affinity: Spirit, Life
Euthanatos

Death mystics who see magic through the cycle of life, death, and rebirth.

Paradigm: Death is transformation; the Wheel must turn for life to flourish.
Affinity: Entropy, Life
Order of Hermes

Scholarly mages who see magic as science and formula. The oldest Western magical tradition.

Paradigm: Magic follows rules; master the formulas and master reality.
Affinity: Forces, Prime
Sons of Ether

Mad scientists who see magic as advanced technology rejected by the consensus.

Paradigm: Science is limitless; the impossible is simply undiscovered.
Affinity: Forces, Matter
Verbena

Nature mystics who see magic through life, blood, and the primal forces of nature.

Paradigm: Life is sacred; magic flows through blood and the living world.
Affinity: Life, Prime
Virtual Adepts

Digital mages who see magic through information, code, and virtual reality.

Paradigm: Reality is data; hack the code and rewrite the rules.
Affinity: Correspondence, Forces

Step 2: Understand the Spheres

The nine Spheres represent the fundamental aspects of reality. You get 6 dots to distribute (plus 1 free dot in your Tradition affinity). No Sphere can exceed your Arete.

Correspondence

Space, connection, and distance. See anywhere, be anywhere, connect anything.

Entropy

Fate, decay, and probability. Read destinies, cause decay, manipulate chance.

Forces

Energy in all forms. Fire, electricity, gravity, light, and kinetic force.

Life

Living things and their processes. Heal, transform, or create life.

Matter

Inert physical substances. Transform, create, or destroy inanimate objects.

Mind

Thoughts and consciousness. Read minds, project thoughts, control wills.

Prime

Raw magical energy (Quintessence). Fuel spells, enchant items, dispel magic.

Spirit

The Umbra and spirits. Step sideways, summon spirits, bind ephemera.

Time

Past, present, and future. See through time, slow or speed it, even travel.

Step 3: Distribute Attributes

Distribute 7/5/3 dots across attribute categories.

physical
Strength
Dexterity
Stamina
social
Charisma
Manipulation
Composure
mental
Intelligence
Wits
Resolve

The Price of Magic

Understanding Paradox

Reality resists being changed. Vulgar magic (obvious, impossible effects) accumulates Paradox, especially when witnessed by Sleepers (ordinary humans). Too much Paradox triggers Backlash: reality punishing you with damage, mutations, or being thrown into a Paradox Realm.

Coincidental Magic

Magic that could be explained as luck or coincidence. A gun jamming, a fortunate meeting, feeling better after rest. Safer and generates less Paradox.

Vulgar Magic

Obviously impossible effects. Throwing fire from your hands, walking through walls, flying. Generates significant Paradox, especially with witnesses.

Frequently asked questions

What is Arete?
What is Paradox?
What is the difference between vulgar and coincidental magic?
How do I choose a paradigm and focus?
What is Quintessence?

Ready to Awaken?

Create a free account to save your mage and track their journey through the Ascension War. Manage Spheres, Paradox, and Quintessence.