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Rules reference

Skills in Cyberpunk RED

Skills overview and how checks typically work. Cyberpunk RED is a tabletop RPG set in Night City in the year 2045, a dystopian future where corporations rule, cyberware is common, and life is cheap. Players take on the roles of Edgerunners: cyberpunks, netrunners, solos, and other denizens of the mean streets trying to survive and thrive in a world of chrome and corruption.

Key points

Skills describe trained competence. Use this page to quickly understand what the skill list covers and how to pick priorities.

Copyable facts
  • 10 Roles: Netrunner, Solo, Tech, Medtech, Media, Exec, Lawman, Fixer, Nomad, Rockerboy
  • d10 system: Roll Stat + Skill + 1d10 against Difficulty Value
  • Improvement Points (IP): Used instead of XP for advancement
  • Cyberware system: Enhance abilities but cost Humanity
  • Role Abilities: Unique powers for each Role
  • Combat system: Fast-paced action with armor, weapons, and cyberware
What’s in this system
Skills
Showing 56 of 56
Basic TechElectronics/Security TechStealthPerceptionHandgunShoulder ArmsMelee WeaponBrawlingAthleticsConcentrationConceal/Reveal ObjectLip ReadingTrackingEnduranceEvasionMartial ArtsArcheryAutofireHeavy WeaponsDrive Land VehiclePilot Air VehiclePilot Sea VehicleRidingFirst AidHuman PerceptionConversationPersuasionStreetwiseTradingBriberyInterrogationLeadershipPersonal GroomingWardrobe & StyleLocal ExpertEducationLanguageLibrary SearchScienceCybertechDemolitionsLand Vehicle TechSea Vehicle TechWeapons TechActingPlay InstrumentAir Vehicle TechCompositionContortionistDanceDrive LandInterfaceParamedicResist Torture/DrugsTacticsWilderness Survival
Full Cyberpunk RED skills list (46)
SkillLinked attributeDescription
Basic TechTECHGeneral repair and jury-rigging gear
Electronics/Security TechTECHBypassing alarms and cracking electronic security
CybertechTECHInstalling, repairing, and understanding cyberware
Weapons TechTECHMaintaining and customizing weapons
DemolitionsTECHPlacing and disarming explosives
Land Vehicle TechTECHRepairing and modifying ground vehicles
Sea Vehicle TechTECHMaintenance and repair for boats and watercraft
StealthDEXStaying unseen and unheard
PerceptionINTNoticing danger and important details
TrackingINTFollowing trails and breadcrumbs
ConcentrationWILLStaying focused under pressure
Conceal/Reveal ObjectINTHiding items or finding hidden ones
Lip ReadingINTUnderstanding speech by watching lips
HandgunREFPistols, revolvers, and one-handed firearms
Shoulder ArmsREFRifles, shotguns, and assault rifles
AutofireREFWalking bursts across targets
Heavy WeaponsREFGrenade and rocket launchers
ArcheryREFBows and crossbows
Melee WeaponDEXBlades, batons, and melee weapons
BrawlingDEXFists and dirty fighting
Martial ArtsDEXFormal close-quarters combat training
EvasionDEXDucking and weaving to avoid attacks
AthleticsDEXRunning, jumping, climbing, and physical stunts
EnduranceWILLPushing through pain and exhaustion
First AidTECHEmergency medical treatment
Drive Land VehicleREFDriving cars, bikes, and trucks
Pilot Air VehicleREFFlying AVs and aircraft
Pilot Sea VehicleREFHandling boats and watercraft
RidingREFControlling animals and mounts
Human PerceptionEMPReading emotions, motives, and lies
ConversationEMPDrawing out information through talk
PersuasionCOOLConvincing people through charm or pressure
StreetwiseCOOLKnowing how the street works
TradingCOOLHaggling and cutting deals
BriberyCOOLGreasing the right palms
InterrogationCOOLLeaning on people until they crack
LeadershipCOOLRallying allies and giving orders
ActingCOOLPretending to be someone you're not
Play InstrumentTECHPerforming music live
Personal GroomingCOOLLooking sharp enough to pass anywhere
Wardrobe & StyleCOOLDressing the part
EducationINTGeneral schooling and book learning
Local ExpertINTKnowing a specific neighborhood inside out
LanguageINTSpeaking a particular language
Library SearchINTDigging through archives and databases
ScienceINTSpecialized scientific knowledge
Examples
Example: DV check in play

You attempt a hack or a shot: roll Stat + Skill + 1d10 vs DV. Before rolling, agree what success changes (access gained, target down, alarm triggered on failure).

Example: Planning beats brute force

If you can’t hit the DV reliably, change approach: get better positioning, better tools, or reduce risk first.

Common mistakes (smallest fix)
  • Mistake: Rolling without stakes. Fix: Say what success changes and what failure costs before rolling.
  • Mistake: Treating failure as ‘nothing happens’. Fix: Fail forward: you still learn something, but pay a cost (time, exposure, resources, harm).

Cyberpunk RED FAQ

What are Roles in Cyberpunk RED?
How does the d10 system work in Cyberpunk RED?
How does Improvement Points (IP) work?
How does cyberware affect Humanity?
What's the difference between Stats and Skills?

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