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Daggerheart

Hope and fear in the balance

Pick a card. Roll the dice. Tell the story. Every action rolls 2d12 — one Hope, one Fear — and your domain cards shape the moments you'll be remembered for.

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What is Daggerheart?

Daggerheart is a heroic fantasy tabletop RPG by Darrington Press that uses a unique 2d12 Hope and Fear dice system. Players create heroes defined by their ancestry, community, class, and subclass, then embark on adventures where narrative control shifts between players and the GM based on which die rolls higher.

How Daggerheart works

Character creation in Daggerheart starts with choosing your ancestry (e.g., Catfolk, Clank, Drakona, Dwarf, Elf, Faerie, Faun, Firbolg, Fungril, Galapa, Giant, Goblin, Halfling, Human, Infernis, Katari, Orc, Ribbet, Simiah) and community (the eight canonical options: Highborne, Loreborne, Orderborne, Ridgeborne, Seaborne, Slyborne, Wanderborne, Wildborne). These provide background bonuses and roleplay hooks.

Key game mechanics

2d12 Hope & Fear system: Narrative control shifts based on which die rolls higher

9 classes with 2 subclasses each: Bard, Druid, Guardian, Ranger, Rogue, Seraph, Sorcerer, Warrior, Wizard

19 ancestries: Clank, Daemon, Drakona, Dwarf, Elf, Faerie, and more

6 traits: Agility, Strength, Finesse, Instinct, Knowledge, Presence

Domain card system: Class abilities that grow with your character

Critical success on doubles: Both dice showing the same number

Roll Daggerheart dice

Try the Daggerheart dice roller right here. No sign-up needed.

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Daggerheart frequently asked questions

How does the Hope and Fear system work in Daggerheart?
What are the classes in Daggerheart?
What are domain cards in Daggerheart?
How do traits work in Daggerheart?

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Free to use. Your sheets, dice, and XP history sync across every device. No credit card. No sign-up needed to roll dice.

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