Build guide
Medtech (Cyberpunk RED)
The Medtech is a street doctor and trauma surgeon who keeps people alive in the combat zone. Medtechs are cyberpunk medical professionals who use their Medicine ability to provide advanced medical treatment, surgery, and stabilize critical patients.
What does a Medtech do in Cyberpunk RED?
In Cyberpunk RED, a Medtech is the crew's street doctor and trauma surgeon: the Edgerunner who keeps everyone alive in the combat zone. The Medicine Role Ability lets a Medtech stabilize dying characters, treat serious wounds, perform surgery, and install cyberware. Away from the operating table they lean on First Aid, Paramedic, and Science skills, and their access to drugs and medical supplies makes them valuable long after the shooting stops. Pick the Medtech if you want to be the reason the party walks away from a bad job.
The starting sheet
Every number this build starts with. Take it as your own and change anything, nothing here is locked.
Identity
- Role
- Medtech
Stats
- INT (Intelligence)
- 7
- REF (Reflexes)
- 5
- DEX (Dexterity)
- 6
- TECH (Technical Ability)
- 8
- COOL
- 6
- WILL (Willpower)
- 7
- LUCK
- 5
- MOVE
- 5
- BODY
- 6
- EMP (Empathy)
- 7
Skills
- Basic tech
- 4
- Cybertech
- 4
- First aid
- 6
- Paramedic
- 6
- Concentration
- 5
- Perception
- 5
- Conceal/reveal object
- 2
- Handgun
- 3
- Brawling
- 2
- Evasion
- 3
- Athletics
- 3
- Endurance
- 2
- Resist Torture/Drugs
- 2
- Drive Land
- 2
- Stealth
- 2
- Human perception
- 5
- Conversation
- 4
- Persuasion
- 3
- Streetwise
- 2
- Education
- 6
- Language
- 2
- Library search
- 4
- Science
- 6
- Local expert
- 3
Role
- Role Ability
- Medicine
- Role Rank
- 4
Recommended choices
Priorities
- Prioritize the Medicine Role Ability for field stabilization.
- Carry a trauma kit at all times, you can't heal without supplies.
- Build enough combat skill to survive while reaching wounded allies.
Play tips
- Triage during combat: stabilize the critical cases, patch others after.
- Pharmaceutical access is leverage, use it for story hooks.
- You decide who gets back up and when. That's real power at the table.