Skip to main content

Build guide

Decker (Shadowrun 6th Edition)

A Matrix infiltrator who owns the host before the team walks through the door: cameras looped, alarms fed a story, paydata already copied.

The starting sheet

Every number this build starts with. Take it as your own and change anything, nothing here is locked.

Identity

Metatype
Human
Archetype
Decker
Magic or Resonance
Mundane
Background
Matrix infiltrator who owns the host before the team walks in.

Attributes

Core attributes
Body (BOD)
3
Agility (AGI)
4
Reaction (REA)
4
Strength (STR)
2
Willpower (WIL)
3
Logic (LOG)
6
Intuition (INT)
5
Charisma (CHA)
3
Special attributes
Edge (EDG)
3

Skills

Combat & physical
Firearms
2
Athletics
2
Stealth
3
Perception
3
Technical
Electronics
6
Cracking
6
Engineering
3
Social
Con
2
Influence
1

Recommended choices

Archetype
Decker
Metatype (common fit)
Human
Core Attributes
Logic + Intuition
Core Skills
Electronics + Cracking

Priorities

  • Logic is your attack stat and your defence, do not compromise it.
  • Intuition keeps you alive in a hostile host; Matrix damage is real damage.
  • Carry enough Stealth and Firearms to move with the team meatside.

Play tips

  • Do your legwork from a safe node before anyone is physically exposed.
  • Watch your Overwatch Score. Convergence ends runs faster than any guard.
  • Your best turn is often the one where nobody notices you took it.

Build it in RPG Stack

Save your character and keep it updated across sessions.