Table Etiquette
Social norms and expectations for healthy gaming
Terms in this track
A pre-campaign meeting where players and GM establish expectations, discuss themes and boundaries, create characters together, and align on the type of game everyone wants to play.
Using out-of-character knowledge that your character wouldn't have. Often discouraged because it breaks immersion and can feel unfair.
The players' ability to make meaningful choices that affect the game world and story. Good games give players agency while still presenting interesting challenges.
The narrative focus on a particular character at a given moment. Good GMs share the spotlight so everyone gets moments to shine.
A safety tool where players can tap or hold up a card marked 'X' to immediately skip content that makes them uncomfortable, no questions asked.
A safety tool where 'Lines' are content that will never appear in the game, and 'Veils' are content that can happen but will be glossed over (fade to black).