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Dice mechanics

Percentile (d100) checks in Vampire: The Masquerade 5th Edition

Roll under skill mechanics and difficulty bands.

Explanation

Percentile checks resolve by rolling d100 and succeeding at/under a target value. This mechanic is most directly associated with Call of Cthulhu-style play loops.

At the table (quick loop)
  • Build your pool (Attribute + Skill).
  • Roll d10s and count successes (6+).
  • Interpret 10s (critical) and Hunger outcomes (messy critical/bestial failure) as story-forward complications.
Example: If Hunger dice contribute to a critical, the success is messy: you win, but the Beast shows.
Examples
Example: skill target

If a system uses percentile checks, roll d100 and succeed at/under the target value.

Example: fail forward

If the clue matters, don't block progress on failure. Trade success for time, noise, or a new complication.

Common mistakes (smallest fix)
  • Mistake: Forgetting difficulty bands. Fix: Use Regular/Hard/Extreme (or your table’s bands) to express stakes quickly.
  • Mistake: Failure stops the investigation. Fix: Fail forward: you still get something, but pay a cost.
More dice mistakes

Vampire FAQ

What are the Camarilla clans in Vampire: The Masquerade V5?
What are Predator Types in VTM5e?
How does the Hunger system work in V5?
How do Disciplines work in Vampire: The Masquerade V5?
What is Humanity in VTM5e?

Keep play fast

Use quick references, then jump back into the scene.