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Build guide

The mentor (Freeform / Custom)

A veteran who guides others and worries about what they are guiding them into. The archetype that gives a group its history without needing to be its strongest member.

The starting sheet

Every number this build starts with. Take it as your own and change anything, nothing here is locked.

Character identity

Concept
A veteran who guides others, and worries about what they are guiding them into.

Personality

Personality
Patient, watchful, and slower to act than the people around them would like. Offers questions before answers.
Strengths
Experience, perspective, and a network built over years.
Weaknesses
Carries old guilt. Holds back the truth to protect people.

Goals & motivations

Motivations
To make sure the next one does not repeat the same mistake.
Fears
Outliving another student.

Recommended choices

Archetype
The mentor
System
Freeform, no stats, no dice required
What to fill in first
Concept, personality, and one concrete goal

Priorities

  • Decide what they already lost. That loss is why they teach.
  • Give them one student who did not make it, and name them.
  • Pick something they are still wrong about, so they can grow too.

Play tips

  • Mentors get more interesting when their advice is occasionally bad.
  • Ask questions in-character. It hands scenes to other players.
  • Let them be overtaken. That is the arc, not a failure of it.

Build it in RPG Stack

Save your character and keep it updated across sessions.