Build guide
Adept (Shadowrun 6th Edition)
Magic turned inward instead of outward: a body tuned past what should be possible, with no aura of spellcasting for anyone to detect.
The starting sheet
Every number this build starts with. Take it as your own and change anything, nothing here is locked.
Identity
- Metatype
- Ork
- Archetype
- Adept
- Magic or Resonance
- Adept
- Background
- Magic turned inward, into a body that outruns bullets.
Attributes
Core attributes
- Body (BOD)
- 5
- Agility (AGI)
- 6
- Reaction (REA)
- 5
- Strength (STR)
- 5
- Willpower (WIL)
- 4
- Logic (LOG)
- 2
- Intuition (INT)
- 4
- Charisma (CHA)
- 2
Special attributes
- Edge (EDG)
- 2
- Magic (MAG)
- 4
Skills
Combat & physical
- Firearms
- 3
- Close Combat
- 6
- Exotic Weapons
- 3
- Athletics
- 5
- Stealth
- 4
- Perception
- 4
- Outdoors
- 2
Magic & Resonance
- Astral
- 2
Recommended choices
Archetype
Adept
Metatype (common fit)
Ork or Human
Core Attributes
Agility + Magic + Body
Core Skills
Close Combat + Athletics + Stealth
Priorities
- Agility carries most of your power points' value, start high.
- Magic is your power budget; losing it to cyberware costs abilities, not just style.
- Athletics and Stealth turn you into the infiltrator no scanner flags.
Play tips
- You read as mundane to most detection. Use that.
- Improved Reflexes is the classic first buy for a reason.
- Melee closes distance the samurai cannot. Pick your moment.