Build guide
Decker (Shadowrun 6th Edition)
A Matrix infiltrator who owns the host before the team walks through the door: cameras looped, alarms fed a story, paydata already copied.
The starting sheet
Every number this build starts with. Take it as your own and change anything, nothing here is locked.
Identity
- Metatype
- Human
- Archetype
- Decker
- Magic or Resonance
- Mundane
- Background
- Matrix infiltrator who owns the host before the team walks in.
Attributes
Core attributes
- Body (BOD)
- 3
- Agility (AGI)
- 4
- Reaction (REA)
- 4
- Strength (STR)
- 2
- Willpower (WIL)
- 3
- Logic (LOG)
- 6
- Intuition (INT)
- 5
- Charisma (CHA)
- 3
Special attributes
- Edge (EDG)
- 3
Skills
Combat & physical
- Firearms
- 2
- Athletics
- 2
- Stealth
- 3
- Perception
- 3
Technical
- Electronics
- 6
- Cracking
- 6
- Engineering
- 3
Social
- Con
- 2
- Influence
- 1
Recommended choices
Archetype
Decker
Metatype (common fit)
Human
Core Attributes
Logic + Intuition
Core Skills
Electronics + Cracking
Priorities
- Logic is your attack stat and your defence, do not compromise it.
- Intuition keeps you alive in a hostile host; Matrix damage is real damage.
- Carry enough Stealth and Firearms to move with the team meatside.
Play tips
- Do your legwork from a safe node before anyone is physically exposed.
- Watch your Overwatch Score. Convergence ends runs faster than any guard.
- Your best turn is often the one where nobody notices you took it.