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Build guide

Technomancer (Shadowrun 6th Edition)

The Matrix without a deck: sprites compiled on instinct, complex forms threaded live, and a talent most corps would rather dissect than hire.

The starting sheet

Every number this build starts with. Take it as your own and change anything, nothing here is locked.

Identity

Metatype
Human
Archetype
Technomancer
Magic or Resonance
Technomancer
Background
Rides the Matrix with no deck at all, and it frightens people.

Attributes

Core attributes
Body (BOD)
3
Agility (AGI)
3
Reaction (REA)
3
Strength (STR)
2
Willpower (WIL)
5
Logic (LOG)
5
Intuition (INT)
4
Charisma (CHA)
3
Special attributes
Edge (EDG)
3
Resonance (RES)
6

Skills

Combat & physical
Firearms
2
Athletics
2
Stealth
2
Perception
3
Technical
Electronics
5
Cracking
6
Social
Con
2
Magic & Resonance
Tasking
6

Recommended choices

Archetype
Technomancer
Metatype (common fit)
Human
Core Attributes
Resonance + Logic + Willpower
Core Skills
Cracking + Tasking + Electronics

Priorities

  • Resonance is your equivalent of a deck's rating. Everything scales off it.
  • Willpower absorbs Fading, which is the thing that will actually take you out.
  • Tasking for sprites; Cracking for everything you do yourself.

Play tips

  • Sprites are the closest thing you have to a second runner. Use them.
  • You cannot be disarmed of your deck, but you also cannot replace it if you burn out.
  • Keep what you are quiet. Technomancer registries exist, and they are not friendly.

Build it in RPG Stack

Save your character and keep it updated across sessions.