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Rules reference

Equipment in Draw Steel

Gear basics and how equipment impacts play. Draw Steel is a heroic tactical RPG by MCDM Productions that uses a 2d10 Power Roll system with tier-based results. Characters are defined by their ancestry, culture, career, class, and kit. The game emphasizes cinematic combat, meaningful character choices, and a world where heroes stand against overwhelming darkness.

Key points

Equipment changes what’s possible in the fiction: access, leverage, and risk management. This page focuses on the gear that matters most.

Copyable facts
  • 2d10 Power Roll with 3 tiers: Tier 1 (≤11), Tier 2 (12–16), Tier 3 (17+)
  • 9 classes: Censor, Conduit, Elementalist, Fury, Null, Shadow, Tactician, Talent, Troubadour
  • 12 ancestries: Devil, Dragon Knight, Dwarf, Elf, Hakaan, Human, and more
  • 5 characteristics: Might, Agility, Reason, Intuition, Presence
  • Edge & bane system: Each edge adds +2, each bane subtracts -2
  • Kit system: Equipment loadouts that define your combat style
Roll loop reminder

This system uses a dice pool approach in RPG Stack’s guides: build a pool from your character traits, roll, count successes, and apply consequences.

  • Build your pool from the relevant traits.
  • Roll and count successes according to the system’s thresholds.
  • Apply consequences and record changes on the sheet.
Example: Treat every roll as a decision: success advances, failure changes the situation.
Examples
Example: Gear as leverage

The best gear changes what’s possible: access, safety, speed, and options. Track what lets you do something you couldn’t do before.

Example: Use equipment to reduce risk

If a roll is dangerous, gear can change position: better tools, better cover, better information.

Common mistakes (smallest fix)
  • Mistake: Tracking too many tiny items. Fix: Track gear that changes options, safety, speed, or access.
  • Mistake: Buying gear without a use case. Fix: Ask: what scene does this gear make easier or safer?

Draw Steel FAQ

How do Power Rolls work in Draw Steel?
What are edges and banes in Draw Steel?
What are the classes in Draw Steel?
How does culture work in Draw Steel?

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