Skip to main content

Rules reference

Skills in Draw Steel

Skills overview and how checks typically work. Draw Steel is a heroic tactical RPG by MCDM Productions that uses a 2d10 Power Roll system with tier-based results. Characters are defined by their ancestry, culture, career, class, and kit. The game emphasizes cinematic combat, meaningful character choices, and a world where heroes stand against overwhelming darkness.

Key points

Skills describe trained competence. Use this page to quickly understand what the skill list covers and how to pick priorities.

Copyable facts
  • 2d10 Power Roll with 3 tiers: Tier 1 (≤11), Tier 2 (12-16), Tier 3 (17+)
  • 9 classes: Censor, Conduit, Elementalist, Fury, Null, Shadow, Tactician, Talent, Troubadour
  • 12 ancestries: Devil, Dragon Knight, Dwarf, Elf, Hakaan, Human, and more
  • 5 characteristics: Might, Agility, Reason, Intuition, Presence
  • Edge & bane system: Each edge adds +2, each bane subtracts -2
  • Kit system: Equipment loadouts that define your combat style
What’s in this system
Skills
Showing 54 of 54
AlchemyArchitectureBlacksmithingBragClimbCookCraftCriminal UnderworldCultureDanceDeceiveDisrupt MagicDressDriveEnduranceEngineeringFletchingFlirtGather RumorsHandle AnimalsHealHideHistoryIntimidateJumpLeadLeather WorkingLieLiftMagic LoreMechanicsMedicineMusicNatureNavigatePerformPersuadePick LockPick PocketRead PersonReligionRideRumorsRunSearchSneakSwimTacticsTerrain LoreTrackAlertnessMonstersPsionicsTimescape
Full Draw Steel skills list (54)
SkillLinked attributeDescription
AlchemyReasonCreating and identifying alchemical substances
AlertnessIntuitionNoticing threats, ambushes, and subtle environmental changes
ArchitectureReasonUnderstanding and designing structures and fortifications
BlacksmithingMightForging and repairing metal items and weapons
BragPresenceBoasting and exaggerating to impress or intimidate
ClimbMightScaling walls, cliffs, and other vertical surfaces
CookReasonPreparing meals and identifying edible substances
CraftReasonCreating and repairing mundane items
Criminal UnderworldIntuitionNavigating criminal networks and understanding illegal operations
CultureReasonKnowledge of customs, traditions, and social norms
DanceAgilityPerforming and understanding dance forms
DeceivePresenceLying convincingly and creating false impressions
Disrupt MagicReasonInterfering with magical effects and enchantments
DressPresenceCreating disguises and presenting a particular appearance
DriveAgilityOperating vehicles and mounts at speed
EnduranceMightWithstanding physical hardship and fatigue
EngineeringReasonDesigning and understanding mechanical devices
FletchingAgilityCrafting arrows, bolts, and other projectiles
FlirtPresenceUsing charm and romantic attention to influence others
Gather RumorsPresenceCollecting gossip and information in social settings
Handle AnimalsIntuitionCalming, training, and communicating with animals
HealIntuitionTreating wounds and diagnosing ailments
HideAgilityConcealing yourself from observation
HistoryReasonKnowledge of historical events and civilizations
IntimidateMightUsing threats and imposing presence to coerce others
JumpMightLeaping across gaps and over obstacles
LeadPresenceInspiring and directing others in coordinated efforts
Leather WorkingReasonCreating and repairing leather goods and armor
LiePresenceTelling falsehoods convincingly under pressure
LiftMightCarrying heavy objects and feats of raw strength
Magic LoreReasonKnowledge of magical theory, traditions, and arcane phenomena
MechanicsReasonOperating, repairing, and sabotaging mechanical devices
MedicineReasonDiagnosing diseases and understanding anatomy
MonstersReasonKnowledge of creatures, their weaknesses, and behaviors
MusicPresencePlaying instruments and performing vocal music
NatureIntuitionKnowledge of plants, animals, terrain, and natural phenomena
NavigateIntuitionFinding your way in unfamiliar territory and reading maps
PerformPresenceActing, oratory, and putting on a show
PersuadePresenceConvincing others through reasoned argument and diplomacy
Pick LockAgilityOpening locks without the proper key
Pick PocketAgilityStealing items from others without being noticed
PsionicsIntuitionKnowledge of psionic phenomena and mental powers
Read PersonIntuitionDetecting lies, reading body language, and gauging intentions
ReligionReasonKnowledge of deities, religious practices, and divine phenomena
RideAgilityRiding and controlling mounts
RumorsIntuitionEvaluating the truthfulness and importance of gossip
RunAgilitySprinting and maintaining speed over distance
SearchIntuitionFinding hidden objects, secret doors, and concealed items
SneakAgilityMoving silently and avoiding detection
SwimMightMoving through water and resisting currents
TacticsReasonMilitary strategy, battlefield analysis, and combat planning
Terrain LoreIntuitionKnowledge of geographic features and weather patterns
TimescapeReasonKnowledge of planar travel and the structure of the timescape
TrackIntuitionFollowing footprints, signs of passage, and trail markers
Examples
Example: When to roll

Roll when the outcome is uncertain and matters. If it’s routine and no one at the table cares about failure, just succeed and move on.

Example: Make stakes explicit

Before rolling, say what success gives you and what failure costs (time, exposure, resources, harm).

Common mistakes (smallest fix)
  • Mistake: Rolling without stakes. Fix: Say what success changes and what failure costs before rolling.
  • Mistake: Treating failure as ‘nothing happens’. Fix: Fail forward: you still learn something, but pay a cost (time, exposure, resources, harm).

Draw Steel FAQ

How do Power Rolls work in Draw Steel?
What are edges and banes in Draw Steel?
What are the classes in Draw Steel?
How does culture work in Draw Steel?

Use RPG Stack while you play

Keep characters, rules references, and tools in one place.

Draw Steel Skills List: All 54 Skills Explained | RPG Stack