Rules reference

Combat in Hunter: The Reckoning 5th Edition

Turn flow, actions, and common combat rules. Hunter: The Reckoning 5th Edition is a tabletop RPG where you play as ordinary humans who have been "Imbued" with supernatural awareness, allowing you to see and hunt the monsters that prey on humanity. As part of the Vigil, you track your Conviction, manage your Edges, and work with your cell to protect the innocent.

Key points

Combat rules matter most when they keep scenes moving. This page focuses on decision points and the system’s core resolution loop.

Copyable facts
  • 4 Creeds: Zeal, Visionary, Mercy, Defender
  • Edge system: Supernatural abilities granted by the Imbuing
  • Conviction mechanics: Fuels Edges, represents commitment to Vigil
  • Cell system: Hunters work in groups for safety
  • Monster hunting focus: Investigate, prepare, hunt
  • Human vulnerability: Still human, powerful but fragile
Roll loop reminder

VTM V5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, and watch for criticals on 10s. Hunger dice add personal-horror volatility (messy criticals and bestial failures).

  • Build your pool (Attribute + Skill).
  • Roll d10s and count successes (6+).
  • Interpret 10s (critical) and Hunger outcomes (messy critical/bestial failure) as story-forward complications.
Example: If Hunger dice contribute to a critical, the success is messy: you win, but the Beast shows.
Examples
Example: Declare intent, not just an action

Instead of “I attack,” state the goal: “I push them back from the door” or “I buy time for the escape.” This makes outcomes clearer.

Example: End scenes early

Once the winner is clear, wrap it. Don’t grind out the last 10% if it doesn’t change the story.

Common mistakes (smallest fix)
  • Mistake: Unclear turns and slow decisions. Fix: State intent, pick one action, resolve fast, and move on.
  • Mistake: Grinding after the outcome is obvious. Fix: End scenes early and narrate the final advantage.

Hunter FAQ

What are Creeds in Hunter 5e?
How does Conviction work in Hunter 5e?
What are Edges in Hunter 5e?
What is a cell?
How powerful are Hunters compared to monsters?

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