Skip to main content

Rules reference

Combat in Hunter: The Reckoning 5th Edition

Turn flow, actions, and common combat rules. Hunter: The Reckoning 5th Edition is a tabletop RPG where you play as ordinary humans who've encountered the supernatural and joined the Vigil, hunting the monsters that prey on the innocent. As part of a cell, you manage Edges, track Desperation and Danger, and work together to protect the innocent.

Key points

Combat rules matter most when they keep scenes moving. This page focuses on decision points and the system’s core resolution loop.

Key facts
  • 5 Creeds: Entrepreneurial, Faithful, Inquisitive, Martial, Underground
  • Edge system: supernatural-adjacent abilities, some drawing on Desperation dice
  • Desperation and Danger: a shared cell resource and the escalating threat pushing against it
  • Cell system: Hunters work in groups for safety
  • Monster hunting focus: Investigate, prepare, hunt
  • Human vulnerability: Still human, powerful but fragile
Roll loop reminder

Hunter H5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, with criticals on paired 10s. Desperation dice add power when the cell is stretched thin, and risk overreach or despair.

  • Build your pool (Attribute + Skill); add Desperation dice when you push beyond your limits.
  • Roll d10s and count successes (6+).
  • Interpret Desperation outcomes (overreach, despair) as escalating stakes for the hunt.
Example: A success driven by Desperation dice gets you there, but the danger to the cell escalates.
Printable combat cheat sheet →
Examples
Example: Declare intent, not just an action

Instead of “I attack,” state the goal: “I push them back from the door” or “I buy time for the escape.” This makes outcomes clearer.

Example: End scenes early

Once the winner is clear, wrap it. Don’t grind out the last 10% if it doesn’t change the story.

Common mistakes
  • Mistake: Unclear turns and slow decisions. Fix: State intent, pick one action, resolve fast, and move on.
  • Mistake: Grinding after the outcome is obvious. Fix: End scenes early and narrate the final advantage.

Use RPG Stack while you play

Keep characters, rules references, and tools in one place.