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Rules reference

Conditions in Hunter: The Reckoning 5th Edition

Status effects and how they impact characters and play. Hunter: The Reckoning 5th Edition is a tabletop RPG where you play as ordinary humans who have been "Imbued" with supernatural awareness, allowing you to see and hunt the monsters that prey on humanity. As part of the Vigil, you track your Conviction, manage your Edges, and work with your cell to protect the innocent.

Key points

Conditions define mechanical states that alter what a character can do. Use this page to quickly understand the most common effects and how to resolve them.

Copyable facts
  • 5 Creeds: Entrepreneurial, Faithful, Inquisitive, Martial, Underground
  • Edge system: Supernatural abilities granted by the Imbuing
  • Conviction mechanics: Fuels Edges, represents commitment to Vigil
  • Cell system: Hunters work in groups for safety
  • Monster hunting focus: Investigate, prepare, hunt
  • Human vulnerability: Still human, powerful but fragile
Examples
Example: Tracking active conditions

When a condition is applied, note the source and duration. At the start of each turn (or scene), check which conditions expire or escalate.

Example: Stacking and priority

Some systems let conditions stack; others replace. Check your system’s rules for which takes precedence when multiple effects overlap.

Common mistakes (smallest fix)
  • Mistake: Forgetting to clear expired conditions. Fix: Check condition durations at the start of each turn or scene.
  • Mistake: Treating conditions as flavor only. Fix: Apply the mechanical penalty or restriction every time it's relevant.

Hunter FAQ

What are Creeds in Hunter 5e?
How does Conviction work in Hunter 5e?
What are Edges in Hunter 5e?
What is a cell?
How powerful are Hunters compared to monsters?

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