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Rules reference

Conditions in Werewolf: The Apocalypse 5th Edition

Status effects and how they impact characters and play. Werewolf: The Apocalypse 5th Edition is a tabletop RPG where you play as Garou, werewolves fighting against the corruption of the Wyrm. As warriors of Gaia, you balance your human side with your wolf nature, tracking Renown, wielding Gifts, and maintaining your connection to the spirit world.

Key points

Conditions define mechanical states that alter what a character can do. Use this page to quickly understand the most common effects and how to resolve them.

Copyable facts
  • 5 Auspices: Ahroun, Galliard, Philodox, Ragabash, Theurge
  • Tribe system: Cultural affiliations like Black Furies, Silver Fangs, Hart Wardens, Ghost Council, Galestalkers
  • Renown system: Glory (combat), Honor (tradition), Wisdom (spirit)
  • 5 Forms: Homid, Glabro, Crinos, Hispo, Lupus
  • Gift system: Auspice and Tribe-based powers
  • Rage mechanics: Fuels transformations and combat
Examples
Example: Tracking active conditions

When a condition is applied, note the source and duration. At the start of each turn (or scene), check which conditions expire or escalate.

Example: Stacking and priority

Some systems let conditions stack; others replace. Check your system’s rules for which takes precedence when multiple effects overlap.

Common mistakes (smallest fix)
  • Mistake: Forgetting to clear expired conditions. Fix: Check condition durations at the start of each turn or scene.
  • Mistake: Treating conditions as flavor only. Fix: Apply the mechanical penalty or restriction every time it's relevant.

Werewolf FAQ

What are Auspices in Werewolf 5e?
How does Renown work in Werewolf 5e?
What are Tribes in Werewolf 5e?
How does Rage work?
What are the five forms?

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