Build guide
Solo (Cyberpunk RED)
The Solo is a professional combat specialist, mercenary, and bodyguard. Solos are cyberpunk warriors who excel in combat, using their Combat Awareness ability to gain tactical advantages and act more effectively in dangerous situations. Solos excel at combat, tactics, and survival. Their Combat Awareness ability grants initiative bonuses and allows them to act more effectively in combat situations. Solos are the primary combat role, perfect for players who want action and violence.
The starting sheet
Every number this build starts with. Take it as your own and change anything, nothing here is locked.
Identity
- Role
- Solo
Stats
Core stats
- INT (Intelligence)
- 5
- REF (Reflexes)
- 8
- DEX (Dexterity)
- 8
- TECH (Technical Ability)
- 4
- COOL
- 6
- WILL (Willpower)
- 7
- LUCK
- 6
- MOVE
- 7
- BODY
- 7
- EMP (Empathy)
- 4
Skills
Tech
- Weapons tech
- 2
- First aid
- 3
Awareness
- Concentration
- 4
- Perception
- 5
Combat
- Handgun
- 6
- Shoulder arms
- 6
- Melee weapon
- 5
- Brawling
- 6
- Martial arts
- 2
- Autofire
- 4
- Evasion
- 6
Body & vehicles
- Athletics
- 6
- Endurance
- 5
- Resist Torture/Drugs
- 3
- Drive Land
- 2
- Stealth
- 4
Social & street
- Human perception
- 3
- Streetwise
- 2
- Interrogation
- 1
Education & performance
- Education
- 2
- Language
- 2
- Tactics
- 4
- Local expert
- 3
Role
- Role Ability
- Combat Awareness
- Role Rank
- 4
Recommended choices
Role
Core Skills
Priorities
- Choose a combat style: ranged, melee, or mixed.
- Invest in your Role Ability (Combat Awareness) for initiative and perception edges.
- Build enough COOL and social skill for the non-combat half of jobs.
Play tips
- You're the team's insurance policy. Pick your engagements carefully.
- Track armor ablation, fights that drag on get dangerous fast.
- Use cover and positioning; even Solos die to stacked DVs.