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Cyberpunk RED Roll resolution cheat sheet

A 1-page summary of how to resolve rolls. At-the-table reference for Cyberpunk RED.

Cyberpunk RED resolves everything with Stat + Skill + 1d10 vs a DV. Crits on natural 10, fumbles on natural 1.

Core mechanic
Formula
Stat + Skill + 1d10
Success
Total > DV (a tie fails)
Critical
Natural 10 on the d10: roll another d10, add it
Fumble
Natural 1 on the d10: roll another d10, subtract it
At-the-table steps
  • Pick the Stat + Skill that matches the action.
  • GM sets the DV (or it comes from a range table for ranged attacks).
  • Roll 1d10, add Stat + Skill.
  • Compare to DV: you must beat it, a tie fails.
Opposed checks
  • Both sides roll Stat + Skill + 1d10.
  • Higher total wins; a tie goes to the defender.
  • Melee combat is always an opposed check (attacker vs defender's DEX + Evasion + 1d10).
Complementary skills
  • Before the main roll, test a related skill at DV 15.
  • Success grants +1 to the main roll.
Common mistakes
  • Fumble d10 is subtracted, not added. The total can go negative.
  • Complementary skill bonus is +1, not the margin of success.
  • Luck must be spent before rolling, not after seeing the result.

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