Cyberpunk RED Roll resolution cheat sheet
A 1-page summary of how to resolve rolls. At-the-table reference for Cyberpunk RED.
Cyberpunk RED resolves everything with Stat + Skill + 1d10 vs a DV. Crits on natural 10, fumbles on natural 1.
Core mechanic
- Formula
- Stat + Skill + 1d10
- Success
- Total > DV (a tie fails)
- Critical
- Natural 10 on the d10: roll another d10, add it
- Fumble
- Natural 1 on the d10: roll another d10, subtract it
At-the-table steps
- Pick the Stat + Skill that matches the action.
- GM sets the DV (or it comes from a range table for ranged attacks).
- Roll 1d10, add Stat + Skill.
- Compare to DV: you must beat it, a tie fails.
Opposed checks
- Both sides roll Stat + Skill + 1d10.
- Higher total wins; a tie goes to the defender.
- Melee combat is always an opposed check (attacker vs defender's DEX + Evasion + 1d10).
Complementary skills
- Before the main roll, test a related skill at DV 15.
- Success grants +1 to the main roll.
Common mistakes
- Fumble d10 is subtracted, not added. The total can go negative.
- Complementary skill bonus is +1, not the margin of success.
- Luck must be spent before rolling, not after seeing the result.