Skip to main content

Dungeons & Dragons 5th Edition Character Creation

Begin your adventure

Build a hero for the world's most popular roleplaying game. Choose your race, class, and abilities using the free SRD 5.1 content.

Quick reference

6
Ability scores
12
Classes
9
Races (SRD)
+2
Starting proficiency bonus

Step 1: Choose your race

Your race determines ability score bonuses, speed, special traits, and languages. Each race brings unique advantages to different classes.

Human
+1 to all
Speed: 30 ft
Extra language, versatile
Elf (High)
+2 DEX, +1 INT
Speed: 30 ft
Darkvision, Fey Ancestry, free cantrip
Dwarf (Hill)
+2 CON, +1 WIS
Speed: 25 ft
Darkvision, Poison Resistance, +1 HP/level
Halfling (Lightfoot)
+2 DEX, +1 CHA
Speed: 25 ft
Lucky (reroll 1s), Naturally Stealthy
Dragonborn
+2 STR, +1 CHA
Speed: 30 ft
Breath Weapon, Damage Resistance
Gnome (Rock)
+2 INT, +1 CON
Speed: 25 ft
Darkvision, Gnome Cunning, Tinker
Half-Elf
+2 CHA, two +1s
Speed: 30 ft
Darkvision, Fey Ancestry, 2 extra skills
Half-Orc
+2 STR, +1 CON
Speed: 30 ft
Darkvision, Relentless, Savage Attacks
Tiefling
+2 CHA, +1 INT
Speed: 30 ft
Darkvision, Fire Resistance, Infernal Legacy

Step 2: Choose your class

Your class defines your abilities, hit die, proficiencies, and role in the party. Each SRD class includes one subclass.

Barbarian
d12 · STR

Fierce warrior driven by primal rage, gaining incredible strength and resilience.

Bard
d8 · CHA

Versatile performer who weaves magic through music, words, and art.

Cleric
d8 · WIS

Divine spellcaster who channels the power of a deity to heal and protect.

Druid
d8 · WIS

Nature caster who shapeshifts into animals and commands natural forces.

Fighter
d10 · STR/DEX

Master of martial combat, skilled with every weapon and armor.

Monk
d8 · DEX & WIS

Martial artist who harnesses ki for supernatural speed and strikes.

Paladin
d10 · STR & CHA

Holy warrior bound by a sacred oath, combining martial and divine power.

Ranger
d10 · DEX & WIS

Skilled tracker blending martial prowess with nature magic.

Rogue
d8 · DEX

Cunning expert in stealth, skills, and deadly precision strikes.

Sorcerer
d6 · CHA

Innate spellcaster whose magic flows from a powerful bloodline.

Warlock
d8 · CHA

Spellcaster who draws power from a pact with an otherworldly patron.

Wizard
d6 · INT

Scholarly spellcaster who masters arcane magic through study.

Step 3: Determine ability scores

Six ability scores define your character's capabilities. Choose a method: Standard Array (15, 14, 13, 12, 10, 8), Point Buy (27 points), or 4d6 drop lowest.

STR (Strength)

Physical power. Melee attacks, Athletics, carrying capacity.

Key for: Barbarian, Fighter, Paladin

DEX (Dexterity)

Agility and reflexes. AC, initiative, ranged attacks, Stealth.

Key for: Rogue, Monk, Ranger, Fighter

CON (Constitution)

Health and stamina. Hit points, concentration saves.

Key for: Important for everyone

INT (Intelligence)

Reasoning and memory. Wizard spellcasting, Investigation.

Key for: Wizard

WIS (Wisdom)

Awareness and intuition. Cleric/Druid casting, Perception.

Key for: Cleric, Druid, Monk, Ranger

CHA (Charisma)

Personality and leadership. Bard/Sorcerer/Warlock/Paladin casting.

Key for: Bard, Sorcerer, Warlock, Paladin

Ability modifiers

Your ability modifier = (score - 10) / 2, rounded down. A score of 10-11 gives +0, 14-15 gives +2, 18-19 gives +4. Modifiers are what you add to most rolls.

Step 4: Calculate derived stats

Calculate your combat stats from your ability scores and class.

Hit points
Hit die maximum + CON modifier at level 1
e.g., Fighter (d10) with +2 CON = 12 HP
Armor Class
10 + DEX modifier (unarmored), or armor-dependent
Shield adds +2 to any AC calculation
Initiative
DEX modifier
Determines turn order in combat
Proficiency bonus
+2 at level 1, scaling to +6 at level 17
Added to attacks, saves, and skills you're proficient in
Speed
Determined by race (25-30 feet)
How far you can move per turn
Passive Perception
10 + WIS modifier + proficiency (if proficient)
Your baseline awareness without actively searching

Step 5: Define your character

Choose a background and define your character's personality. The SRD includes the Acolyte background; other backgrounds can be created with your DM.

Personality traits
  • • Two traits that define how you act
  • • e.g., "I always have a plan for when things go wrong"
Ideals
  • • Principles that drive your character
  • • e.g., "Greater Good. Our lot is to protect the people"
Bonds
  • • Connections to people, places, or events
  • • e.g., "I will do anything to protect the temple where I served"
Flaws
  • • Weaknesses that create drama
  • • e.g., "I put too much trust in those who wield power within my temple"

This content is based on the System Reference Document 5.1 (SRD 5.1) by Wizards of the Coast, available under the Creative Commons Attribution 4.0 International License (CC BY 4.0).

Frequently asked questions

What are the three ways to determine ability scores?
What is a proficiency bonus?
How do I calculate hit points?
What is Armor Class (AC)?
What content is in the SRD 5.1?

Ready to roll for initiative?

Create a free account to save your characters, join campaigns, and track your adventures. Build your hero with our guided character creator or fill out a sheet directly.