Oblivion (Vampire: The Masquerade 5th Edition)
Definition
Oblivion is the Discipline of the abyssal void, drawing on the shadow that lies beneath reality and the entropy of death. It lets a vampire command living darkness, rot flesh and matter, and touch the world of the dead. Oblivion is the signature Discipline of the Lasombra, who bend shadow to their will, and the Hecata, who commune with ghosts and decay. Vampires with Oblivion can cloak themselves in shadow, animate tendrils of darkness to attack, wither their victims with a touch, and at the highest levels dissolve into living shadow. Its power comes at a price: many Oblivion powers risk Stains, eroding the user's Humanity as they draw closer to the void.
How it works
Tips
Frequently asked questions
Which clans use Oblivion?
Oblivion is the in-clan Discipline of the Lasombra (who command shadow) and the Hecata (who command death and the dead). Other vampires almost never learn it.
What is the difference between Oblivion powers and Ceremonies?
Powers are the per-level abilities you activate in the moment (like Shadow Cloak or Arms of Ahriman). Ceremonies are slower ritual workings, similar to Blood Sorcery Rituals, that deal with death and the abyss.
Why does Oblivion risk Stains?
Drawing on the void and death is corrosive to the soul. Many Oblivion powers force a check that can inflict Stains, gradually eroding the vampire's Humanity as they embrace oblivion.
Is Oblivion the same as old-edition Necromancy or Obtenebration?
Oblivion in V5 merges the themes of the old Lasombra shadow Discipline (Obtenebration) and the death magic of Necromancy into a single Discipline split between shadow powers and death-focused Ceremonies.