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Draw Steel Classes

All 9 classes available in Draw Steel

Choose from 9 different classes in Draw Steel.

Classes at a glance

ClassPrimary CharacteristicRoleSummary
CensorMight, PresenceDefender/strikerA holy warrior sworn to a god or saint who hunts the unfaithful, channeling divine authority to judge, restrain, and smite their foes.
ConduitIntuitionHealer/supportA divine hero who channels the power of the gods to heal allies, bolster their defenses, and smite the wicked.
ElementalistReasonDamage/controllerAn arcane hero who commands the primordial elements, unleashing devastating attacks of fire, ice, lightning, and stone.
FuryMightMelee damageA raging warrior who channels primal fury into devastating melee attacks, growing more powerful as the battle intensifies.
NullAgility, IntuitionAnti-magic/controllerA hero who negates and counters supernatural power, excelling at shutting down enemy magic and protecting allies from mystical threats.
ShadowAgilityStriker/stealthA cunning hero who moves through darkness, striking from the shadows with precision and fading away before enemies can retaliate.
TacticianReasonSupport/martial leaderA strategic martial hero who commands the battlefield, directing allies and coordinating devastating tactical maneuvers.
TalentReason, PresencePsionic striker/controllerA psionic hero who wields raw mental energy as a weapon, unleashing telekinetic blasts and bending reality with their mind.
TroubadourPresenceSupport/utilityA charismatic hero who inspires allies and demoralizes foes through performance, storytelling, and force of personality.

Overview

This page lists all 9 classes available in Draw Steel. Click on any classe to learn more about their abilities, characteristics, and optimal build strategies.

All Classes

censor - A holy warrior sworn to a god or saint who hunts the unfaithful, channeling divine authority to judge, restrain, and smite their foes. conduit - A divine hero who channels the power of the gods to heal allies, bolster their defenses, and smite the wicked. elementalist - An arcane hero who commands the primordial elements, unleashing devastating attacks of fire, ice, lightning, and stone. fury - A raging warrior who channels primal fury into devastating melee attacks, growing more powerful as the battle intensifies. null - A hero who negates and counters supernatural power, excelling at shutting down enemy magic and protecting allies from mystical threats. shadow - A cunning hero who moves through darkness, striking from the shadows with precision and fading away before enemies can retaliate. tactician - A strategic martial hero who commands the battlefield, directing allies and coordinating devastating tactical maneuvers. talent - A psionic hero who wields raw mental energy as a weapon, unleashing telekinetic blasts and bending reality with their mind. troubadour - A charismatic hero who inspires allies and demoralizes foes through performance, storytelling, and force of personality.

How to Choose Your Classe

Consider your character concept, playstyle preferences, and how this choice fits into your campaign when making your decision.