Mage: The Ascension 20th Anniversary Edition is a tabletop RPG where you play as Awakened mages who can bend reality through the Spheres. As a mage, you belong to a Tradition (like the Order of Hermes, Verbena, or Virtual Adepts) and use your understanding of reality to cast magic, all while managing Paradox and Consensus.
Character creation in Mage M20 starts with choosing your Tradition—your approach to magic. Traditions include Order of Hermes (hermetic magic), Verbena (nature magic), Virtual Adepts (technomancers), Akashic Brotherhood (martial arts), Celestial Chorus (divine magic), Cult of Ecstasy (altered states), Dreamspeakers (shamanism), Euthanatos (death magic), and Sons of Ether (steampunk science).
9 Spheres: Correspondence, Entropy, Forces, Life, Matter, Mind, Prime, Spirit, Time
9 Traditions: Order of Hermes, Verbena, Virtual Adepts, Akashic Brotherhood, Celestial Chorus, Cult of Ecstasy, Dreamspeakers, Euthanatos, Sons of Ether
Arete system: Determines maximum Sphere dots usable in effects
Paradox mechanics: Accumulates from Vulgar magic
Coincidental vs Vulgar magic: Coincidental generates less Paradox
Quintessence: Fuels magical effects
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