Skip to main content

Armor Class (AC)

Beginner
First Session Essential
Combat
Combat Fundamentals
Also known as: AC, defense, armor rating

Definition

A defensive stat representing how hard a character is to hit in combat. Attack rolls must meet or exceed the target's AC to deal damage.

How it works in different systems

D&D 5e: AC = 10 + DEX mod (unarmored). Armor provides base AC. Shields add +2.
Call of Cthulhu 7e: No AC - attacks opposed by Dodge or Fighting. Armor reduces damage taken.
Vampire V5: No AC - attacks contested. Defense pools instead of static AC.
Savage Worlds: Parry (melee defense) and Toughness (damage resistance) instead of unified AC.

Example

The knight has AC 18 (plate armor + shield). You roll 15 to hit - that's less than 18, so your attack bounces off their armor!

Common Mistakes

  • Forgetting that meeting AC is a hit (it's 'meet or beat')
  • Not knowing what contributes to AC (armor, DEX, shields, magic, class features)
  • Thinking higher AC makes you immune (nat 20 always hits)