
Browse Vampire: The Masquerade 5th Edition content
Clans
Kindred bloodlines and their unique powers
Predator Types
How your vampire hunts and feeds
Disciplines
Vampiric powers and abilities
Skills
What characters can do and how it is rolled
Merits
Advantages worth spending dots on
Flaws
Weaknesses that earn back points
Backgrounds
Resources, contacts, and standing
Loresheets
Ties to the great powers of the night
Thin-Blood Formulas
Alchemical formulae for thin-blooded Kindred
Blood Potency Levels
What each level of generation grants and costs
Resonances
Emotional flavors of mortal blood
What is Vampire: The Masquerade 5th Edition?
Vampire: The Masquerade 5th Edition is a modern gothic horror tabletop roleplaying game where you play as a Kindred, a vampire struggling to maintain their humanity while navigating the complex politics of the Camarilla. Set in a dark reflection of our world, VTM5e combines personal horror with political intrigue, as players balance their Beast against their fading Humanity.
How Vampire: The Masquerade 5th Edition works
Character creation in Vampire: The Masquerade V5 starts with choosing your Clan from the fourteen available. Each clan has three in-clan Disciplines, a Bane, and a Compulsion. Next, select a Predator Type from eleven options like Alleycat (street fighter), Siren (seductive), or Sandman (stealthy). Your Predator Type grants skill bonuses and affects your starting Disciplines.
Key game mechanics
14 clans: Brujah and Gangrel run as Anarchs outside the Camarilla; Banu Haqim, Lasombra, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue hold Camarilla seats; Hecata, Ministry, Ravnos, Salubri, and Tzimisce lean independent, Sabbat, or unaligned
11 Predator Types: Alleycat, Bagger, Blood Leech, Cleaver, Consensualist, Extortionist, Farmer, Osiris, Sandman, Scene Queen, Siren
Discipline system: In-clan Disciplines cost less XP than out-of-clan
Hunger dice: a separate resource (0-5) that adds volatility to rolls via messy criticals or bestial failures
Humanity tracking: Starts at 7, decreases with immoral actions
Blood Potency: Increases with age, affects feeding and Discipline power
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