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Desperation (Hunter: The Reckoning 5th Edition)

Derived

Definition

Desperation is the core risk mechanic of Hunter: The Reckoning 5th Edition, replacing the Hunger system used by vampires. It represents the mounting tension, fear, and adrenaline that builds as hunters face increasingly dangerous supernatural threats. Desperation is not an individual stat but a shared pool for the entire cell, reflecting the collective pressure the group faces. As Desperation rises, hunters gain access to Desperation Dice -- additional dice added to their pools that represent the edge that fear and adrenaline provide. These extra dice can turn failures into successes, representing those moments when terror sharpens your focus and survival instinct kicks in. However, Desperation Dice come with a terrible cost: if any Desperation Die shows a 1, it can trigger Despair. Desperation embodies the central tension of Hunter 5e. Hunters are mortals fighting things that vastly outclass them. The only way to bridge that gap is to push themselves to the breaking point -- to channel their fear into power. But push too far, and the fear consumes them. Managing Desperation is the core tactical challenge of every Hunt.

How it works

**Dice Pool Uses**: - Desperation Dice are added to rolls, not rolled separately **Special Rules**: Desperation is a shared cell tracker that ranges from 0 to 5. The Storyteller increases Desperation as danger escalates during a scene. When making a roll, a hunter may add Desperation Dice equal to the current Desperation level. If any Desperation Die shows a 1, a critical failure occurs and Despair may be triggered. The Storyteller determines when Desperation increases based on narrative escalation -- discovering a monster is more powerful than expected, a cell member being injured, or the plan falling apart. **Desperation Levels**: - 1: Tension is building, minor risk - 2-3: Danger is real, moderate risk of Despair - 4-5: Extreme peril, high risk of Despair on every roll

Tips

**Build Advice**: Desperation is a cell-wide stat, not an individual one. You cannot build for higher or lower Desperation. Instead, plan your character around managing its consequences -- high Composure and Resolve help you survive Despair. **Creed Synergies**: Each creed triggers Desperation Dice in different situations aligned with their approach. Martial hunters use them when outmatched physically, Inquisitive hunters when facing the unknown, Faithful when conviction is tested. **Character Concepts**: Desperation affects all hunters equally. Characters with strong emotional anchors and clear Drives are better equipped to channel Desperation constructively rather than crumbling under its weight.

Frequently asked questions

How is Desperation different from Hunger in VTM5e?

Hunger is individual and ever-present for vampires. Desperation is shared by the cell and situation-dependent. Hunger represents the Beast within; Desperation represents the terror of being mortal against the supernatural.

Can hunters choose not to use Desperation Dice?

Yes. Adding Desperation Dice is optional. Hunters can choose to play it safe and skip the extra dice, accepting worse odds to avoid the risk of Despair.