Influence (Mage: The Ascension 20th Anniversary)
Definition
Influence represents the mage's pull within mortal institutions: government, business, media, law enforcement, academia, or other organizations. While Allies are individuals who help you, Influence is systemic power. You can make things happen within institutions without needing to call on specific people. For mages in the Ascension War, Influence provides tools to counter the Technocracy on its own turf. The Technocratic Union controls reality partly through institutional power, and mages with Influence can push back through the same channels. Suppressing news stories, redirecting police investigations, securing permits and funding, and accessing restricted records all become possible through institutional Influence.
How it works
Tips
Frequently asked questions
Can Influence counter Technocracy operations?
To a degree. The Technocracy has vast institutional influence, but local Influence can delay, redirect, or complicate their operations. Redirecting a police investigation, burying a news story, or tying up permits can buy time even against well-resourced Technocratic agents.
Does Influence overlap with Allies or Contacts?
They complement each other. Contacts provide information from within institutions. Allies are individuals who act on your behalf. Influence is the ability to move the institution itself. A mage might have a Contact who provides intelligence, an Ally who helps directly, and Influence that shapes institutional decisions.