Rules reference
Conditions in Cyberpunk RED
Status effects and how they impact characters and play. Cyberpunk RED is a tabletop RPG set in Night City in the year 2045, a dystopian future where corporations rule, cyberware is common, and life is cheap. Players take on the roles of Edgerunners: cyberpunks, netrunners, solos, and other denizens of the mean streets trying to survive and thrive in a world of chrome and corruption.
Key points
Conditions define mechanical states that alter what a character can do. Use this page to quickly understand the most common effects and how to resolve them.
- 10 Roles: Netrunner, Solo, Tech, Medtech, Media, Exec, Lawman, Fixer, Nomad, Rockerboy
- d10 system: Roll Stat + Skill + 1d10 against Difficulty Value
- Improvement Points (IP): Used instead of XP for advancement
- Cyberware system: Enhance abilities but cost Humanity
- Role Abilities: Unique powers for each Role
- Combat system: Fast-paced action with armor, weapons, and cyberware
When a condition is applied, note the source and duration. At the start of each turn (or scene), check which conditions expire or escalate.
Some systems let conditions stack; others replace. Check your system’s rules for which takes precedence when multiple effects overlap.
- Mistake: Forgetting to clear expired conditions. Fix: Check condition durations at the start of each turn or scene.
- Mistake: Treating conditions as flavor only. Fix: Apply the mechanical penalty or restriction every time it's relevant.