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Rules reference

Equipment in Daggerheart

Gear basics and how equipment impacts play. Daggerheart is a heroic fantasy tabletop RPG by Darrington Press that uses a unique 2d12 Hope and Fear dice system. Players create heroes defined by their ancestry, community, class, and subclass, then embark on adventures where narrative control shifts between players and the GM based on which die rolls higher.

Key points

Equipment changes what’s possible in the fiction: access, leverage, and risk management. This page focuses on the gear that matters most.

Copyable facts
  • 2d12 Hope & Fear system: Narrative control shifts based on which die rolls higher
  • 9 classes with 2 subclasses each: Bard, Druid, Guardian, Ranger, Rogue, Seraph, Sorcerer, Warrior, Wizard
  • 19 ancestries: Clank, Daemon, Drakona, Dwarf, Elf, Faerie, and more
  • 6 traits: Agility, Strength, Finesse, Instinct, Knowledge, Presence
  • Domain card system: Class abilities that grow with your character
  • Critical success on doubles: Both dice showing the same number
Roll loop reminder

This system uses a dice pool approach in RPG Stack’s guides: build a pool from your character traits, roll, count successes, and apply consequences.

  • Build your pool from the relevant traits.
  • Roll and count successes according to the system’s thresholds.
  • Apply consequences and record changes on the sheet.
Example: Treat every roll as a decision: success advances, failure changes the situation.
Examples
Example: Gear as leverage

The best gear changes what’s possible: access, safety, speed, and options. Track what lets you do something you couldn’t do before.

Example: Use equipment to reduce risk

If a roll is dangerous, gear can change position: better tools, better cover, better information.

Common mistakes (smallest fix)
  • Mistake: Tracking too many tiny items. Fix: Track gear that changes options, safety, speed, or access.
  • Mistake: Buying gear without a use case. Fix: Ask: what scene does this gear make easier or safer?

Daggerheart FAQ

How does the Hope and Fear system work in Daggerheart?
What are the classes in Daggerheart?
What are domain cards in Daggerheart?
How do traits work in Daggerheart?

Use RPG Stack while you play

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