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Daggerheart Roll resolution cheat sheet

A 1-page summary of how to resolve rolls. At-the-table reference for Daggerheart.

Daggerheart resolves rolls with Duality Dice (2d12): one Hope die and one Fear die. The total determines success, and which die is higher determines the narrative tone.

Core mechanic
Formula
2d12 (Hope + Fear) + trait modifier
Success
Total ≥ Difficulty
Hope result
Hope die is higher: player keeps momentum, gains a Hope token
Fear result
Fear die is higher: GM gains a Fear token
Critical
Doubles on the 2d12 = critical success
At-the-table steps
  • Describe what you are trying to do.
  • GM sets the Difficulty (or it is the target's Evasion for attacks).
  • Roll 2d12 + trait. Compare total to Difficulty.
  • Check which die is higher: Hope or Fear. Apply the momentum shift.
Difficulty reference
Easy
10
Moderate
15
Hard
20
Very hard
25
Nearly impossible
30
Common mistakes
  • Hope and Fear are about which die is higher, not whether you succeed. You can succeed with Fear (good outcome, but the GM gets a token).
  • Doubles always crit, even on a miss: the total might be low but the critical overrides.
  • Advantage and Disadvantage exist too: roll an extra d6 and add it (Advantage) or subtract it (Disadvantage), separate from Hope/Fear.

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