
Call of Cthulhu 7th Edition
How to play Call of Cthulhu 7th Edition
Beginner checklist
Describe what you try to do (then pick the most relevant skill).
Roll d100 and try to roll under your skill.
Use difficulty bands (Regular/Hard/Extreme) to set stakes.
Track Sanity and consequences; failing forward is normal in investigation play.
How rolls work
Call of Cthulhu uses percentile skills: roll d100 and succeed if you roll at or under your skill. Difficulty often shifts the threshold (Regular/Hard/Extreme) and Sanity loss is a core pressure loop.
Pick the relevant skill (e.g., Spot Hidden, Library Use).
Roll d100 and compare to your skill rating (and difficulty threshold).
Apply consequences: information gained, complications, or Sanity loss when appropriate.
Spot Hidden 55%: a roll of 42 succeeds; a harder threshold would require a lower roll.
Key facts
Percentile skill system: Roll d100, succeed if equal to or below skill rating
8 Characteristics: STR, CON, POW, DEX, APP, SIZ, INT, EDU (plus Luck)
Occupation system: Each occupation grants skill bonuses and Credit Rating range
Sanity mechanics: Starts at POW, maximum reduced by Cthulhu Mythos exposure
Skill improvement: Mark skills during play, improve after sessions
Luck: Spend after a roll, point for point, to turn a failure into a success; can't be used on Sanity, damage, Luck rolls, or pushed rolls
Derived stats: HP, MP, Sanity, Build, MoveRate, DamageBonus
Play examples
Spot Hidden under pressure
You search a room fast before the cult returns. Roll Spot Hidden; a Regular success finds the clue, a failure still finds something but costs time or adds a complication.
Hard/Extreme as stakes
If the clue is tiny or conditions are bad, the Keeper can call for Hard/Extreme. You're not changing the scene, just raising the required quality of success.
Common mistakes
Treating failures as 'nothing happens'.
Fail forward: you still get info, but pay with time, noise, or Sanity pressure.
Forgetting difficulty bands (Regular/Hard/Extreme).
Use them to express stakes without changing the whole scene.
Character creation
Choose Occupation
Roll 3d6×5 for STR, CON, POW, DEX, APP (range 15-90). Roll (2d6+6)×5 for SIZ, INT, EDU (range 40-90).
Calculate Derived Stats: HP, MP, Sanity, Build, Magic Points
Distribute Skill Points based on Occupation
Choose Personal Details and Background
Select Equipment and Spells
What to track during play
What to open next
Start playing with RPG Stack
Create a character, keep rules handy, and roll fast without leaving the table.