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Cyberpunk RED artwork

Cyberpunk RED

Cyberpunk RED IP (Improvement Points) guide

Cyberpunk RED uses Improvement Points (IP) instead of traditional XP. This guide explains how progression works and how to track it cleanly.

About the Cyberpunk RED advancement

Futuristic dystopian RPG

Cyberpunk RED is high-tech, low-life cyberpunk dystopia. Exploding d10s, role abilities, Netrunning and cyberware with Humanity cost.

Cyberpunk RED checks are Stat + Skill + 1d10 vs a Difficulty Value (DV). Your Role Ability defines your specialty, and cyberware adds power at a Humanity cost. The roll flow has 3 steps: Pick Stat + Skill that matches what you're doing. Roll 1d10, add Stat + Skill, and compare to the DV. Resolve success/failure with concrete changes in the scene (access gained, alarm triggered, target down, etc.).

This page walks through how characters grow in Cyberpunk RED. It lists 3 workflow steps that take you from earning progress to recording it on the sheet.

How to use this page

  1. Read the workflow once before a session ends so you know what to track, then return to it between sessions when you spend what your Cyberpunk RED character has earned.
  2. Open the Cyberpunk RED dice roller when a rule asks for a roll, so the result follows the same mechanic described above.
  3. Track what changes on your Cyberpunk RED character sheet, which supports 3 creation modes, so the next session starts from the current state.
  4. Move to a sibling page when the question changes: quickstart, rules reference, glossary, or GM resources. Each one is built from the same Cyberpunk RED data, so terms and numbers match across pages.
  5. Return to the Cyberpunk RED guide for the full overview, including character creation and every tool for this game.

Nothing on this page replaces the published Cyberpunk RED rulebook. It is a working reference for the table: short summaries of the 3 advancement steps listed here, plus links to the tools that act on them.

Quick workflow

1

After sessions: award IP based on goals, roleplay, and mission outcomes.

2

Spend IP on skill ranks and role abilities following the book's costs.

3

Track cyberware, humanity impacts, and gear upgrades as part of progression.

Cyberpunk RED Improvement Points (IP) cost chart

Raising a skill to a new rank costs that rank multiplied by 20 IP (double that, x40, for a few specialized x2-cost skills). To lift a skill from its current rank to the next, pay the "IP to reach this rank" amount below. The cumulative column shows the total IP to train a skill from nothing up to that rank.

Skill rankIP to reach this rankCumulative IP from 0
120 IP20 IP
240 IP60 IP
360 IP120 IP
480 IP200 IP
5100 IP300 IP
6120 IP420 IP
7140 IP560 IP
8160 IP720 IP
9180 IP900 IP
10200 IP1100 IP

The maximum skill rank is 10. Role Abilities advance on their own track (the core book charges the new rank multiplied by 60 IP), so budget for them separately from your skills.

Context: how Cyberpunk RED plays

Character creation in Cyberpunk RED starts with choosing a Role: Netrunner (hacker), Solo (combat specialist), Tech (inventor), Medtech (healer), Media (information broker), Exec (corporate), Lawman (cop), Fixer (dealer), Nomad (driver), or Rockerboy (entertainer). Each Role has a unique Role Ability that defines your specialty.

Track progression in one place

Save your character, keep notes, and maintain a clean history as your campaign evolves.