Terms & definitions
Cyberpunk RED glossary
About the Cyberpunk RED glossary
Futuristic dystopian RPG
Cyberpunk RED is high-tech, low-life cyberpunk dystopia. Exploding d10s, role abilities, Netrunning and cyberware with Humanity cost.
Cyberpunk RED checks are Stat + Skill + 1d10 vs a Difficulty Value (DV). Your Role Ability defines your specialty, and cyberware adds power at a Humanity cost. The roll flow has 3 steps: Pick Stat + Skill that matches what you're doing. Roll 1d10, add Stat + Skill, and compare to the DV. Resolve success/failure with concrete changes in the scene (access gained, alarm triggered, target down, etc.).
This page is the entry point to the Cyberpunk RED glossary. The glossary currently holds 90 terms for this game, grouped so you can jump to mechanics, character terms or combat terms.
How to use this page
- Keep the glossary open at the table when a word in the Cyberpunk RED rulebook is unclear, and use the category cards below to browse instead of scrolling a long list.
- Open the Cyberpunk RED dice roller when a rule asks for a roll, so the result follows the same mechanic described above.
- Track what changes on your Cyberpunk RED character sheet, which supports 3 creation modes, so the next session starts from the current state.
- Move to a sibling page when the question changes: quickstart, rules reference, GM resources, or advancement guide. Each one is built from the same Cyberpunk RED data, so terms and numbers match across pages.
- Return to the Cyberpunk RED guide for the full overview, including character creation and every tool for this game.
Nothing on this page replaces the published Cyberpunk RED rulebook. It is a working reference for the table: short summaries of the 90 glossary terms listed here, plus links to the tools that act on them.