Programmatic landing page
XP / advancement tracker for Dungeons & Dragons 5th Edition
Track progression and keep your table consistent over time. Links below take you directly to the most relevant guides and tools for Dungeons & Dragons 5th Edition.
Quick workflow
- Open the tool and set the system.
- Use the system’s roll loop to keep outcomes consistent.
- Track only the numbers/resources that matter for this scene.
- After the scene: update your sheet so the next session starts clean.
This system uses a dice pool approach in RPG Stack’s guides: build a pool from your character traits, roll, count successes, and apply consequences.
Examples
Keep the tool page open, apply one consistent roll loop, and update the sheet immediately after a scene so the next roll starts from the truth.
If the table argues about a rule, use one reference page, apply it once, then move on. Consistency beats perfection mid-session.
Common mistakes (smallest fix)
- Mistake: opening too many tabs and losing the source of truth. Fix: keep one “primary” page open (sheet or reference) and link out only when needed.
- Mistake: rolling without stakes. Fix: state what success changes and what failure costs before rolling.
Copyable facts
- 12 classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard
- 9 races (SRD): Human, Elf, Dwarf, Halfling, Dragonborn, Gnome, Half-Elf, Half-Orc, Tiefling
- 6 ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
- d20 system: Roll d20 + modifier vs. Difficulty Class (DC) or Armor Class (AC)
- Proficiency bonus: Scales from +2 to +6 across levels 1–20
- Advantage/disadvantage: Roll 2d20 and take higher or lower instead of flat modifiers
Quick overview
Dungeons & Dragons 5th Edition is the world's most popular tabletop roleplaying game, where players create heroic adventurers and explore fantastical worlds filled with magic, monsters, and mystery. Using a d20-based system, players roll a twenty-sided die plus modifiers to determine the outcome of attacks, skill checks, and saving throws.