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Dice mechanics

Percentile (d100) checks in Hunter: The Reckoning 5th Edition

Roll under skill mechanics and difficulty bands.

Explanation

Percentile checks resolve by rolling d100 and succeeding at/under a target value. This mechanic is most directly associated with Call of Cthulhu-style play loops.

At the table (quick loop)
  • Build your pool (Attribute + Skill); add Desperation dice when you push beyond your limits.
  • Roll d10s and count successes (6+).
  • Interpret Desperation outcomes (overreach, despair) as escalating stakes for the hunt.
Example: A success driven by Desperation dice gets you there, but the danger to the cell escalates.
Examples
Example: skill target

If a system uses percentile checks, roll d100 and succeed at/under the target value.

Example: fail forward

If the clue matters, don't block progress on failure. Trade success for time, noise, or a new complication.

Common mistakes (smallest fix)
  • Mistake: Forgetting difficulty bands. Fix: Use Regular/Hard/Extreme (or your table’s bands) to express stakes quickly.
  • Mistake: Failure stops the investigation. Fix: Fail forward: you still get something, but pay a cost.
Roll resolution cheat sheet

Hunter FAQ

What are Creeds in Hunter 5e?
How does Conviction work in Hunter 5e?
What are Edges in Hunter 5e?
What is a cell?
How powerful are Hunters compared to monsters?

Keep play fast

Use quick references, then jump back into the scene.