Dice mechanics
Dice pool basics in Hunter: The Reckoning 5th Edition
Rolling multiple dice and counting successes.
Explanation
VTM V5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, and watch for criticals on 10s. Hunger dice add personal-horror volatility (messy criticals and bestial failures).
At the table (quick loop)
- Build your pool (Attribute + Skill).
- Roll d10s and count successes (6+).
- Interpret 10s (critical) and Hunger outcomes (messy critical/bestial failure) as story-forward complications.
Example: If Hunger dice contribute to a critical, the success is messy: you win, but the Beast shows.
Examples
Example: build the pool
Pick the two traits that match your approach (often Attribute + Skill), roll that many d10s, then count successes.
Example: raise/lower difficulty
Instead of stacking small modifiers, change the difficulty (required successes) so the decision is readable.
Common mistakes (smallest fix)
- Mistake: Rolling without a clear pool. Fix: Say the approach, then pick the two traits that define the pool.
- Mistake: Counting successes inconsistently. Fix: Keep one quick reference open (cheat sheet) during play.
Hunter FAQ
What are Creeds in Hunter 5e?
How does Conviction work in Hunter 5e?
What are Edges in Hunter 5e?
What is a cell?
How powerful are Hunters compared to monsters?