Dice mechanics
Percentile (d100) checks in Hunter: The Reckoning 5th Edition
Roll under skill mechanics and difficulty bands.
Explanation
Percentile checks resolve by rolling d100 and succeeding at/under a target value. This mechanic is most directly associated with Call of Cthulhu-style play loops.
At the table (quick loop)
- Build your pool (Attribute + Skill).
- Roll d10s and count successes (6+).
- Interpret 10s (critical) and Hunger outcomes (messy critical/bestial failure) as story-forward complications.
Example: If Hunger dice contribute to a critical, the success is messy: you win, but the Beast shows.
Examples
Example: skill target
If a system uses percentile checks, roll d100 and succeed at/under the target value.
Example: fail forward
If the clue matters, don't block progress on failure. Trade success for time, noise, or a new complication.
Common mistakes (smallest fix)
- Mistake: Forgetting difficulty bands. Fix: Use Regular/Hard/Extreme (or your table’s bands) to express stakes quickly.
- Mistake: Failure stops the investigation. Fix: Fail forward: you still get something, but pay a cost.
Hunter FAQ
What are Creeds in Hunter 5e?
How does Conviction work in Hunter 5e?
What are Edges in Hunter 5e?
What is a cell?
How powerful are Hunters compared to monsters?