Acting (Cyberpunk RED)
Definition
Acting is sustained deception in person: assuming a role, holding an accent and a manner, and staying in it while somebody who suspects you asks questions. It is not one lie, it is being a different person for as long as the job requires. At the table Acting is the social infiltration skill. It gets the crew through a lobby as contractors, into a party as guests, past a checkpoint as employees who belong. It is also the counter-skill to Human Perception, which makes it the roll you make when someone across the table is trying to work out whether you are lying. Where Persuasion argues from a real position, Acting builds a false one and lives inside it.
How it works
Tips
Frequently asked questions
Acting or Persuasion?
Persuasion is convincing someone as yourself. Acting is convincing them you are somebody else. If the plan requires a false identity rather than a good argument, this is the skill.
What opposes Acting?
Usually the observer's Human Perception. That makes a crew's own Human Perception useful for judging how convincing a teammate's cover is before you commit to it.
Do I need a costume?
Effectively yes. GMs commonly raise the DV sharply if the look does not support the role, which is why Acting characters almost always carry ranks in Wardrobe and Style as well.