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Contacts (Mage: The Ascension 20th Anniversary)

Backgrounds

Definition

Contacts are people who provide information, tips, and rumors. Unlike Allies who take active risks on your behalf, Contacts are sources of intelligence: a bartender who overhears conversations, a clerk at City Hall who can look up records, a beat cop who shares patrol schedules. Contacts answer questions but generally do not put themselves in danger for you. For mages navigating the Ascension War, Contacts provide vital intelligence without the Paradox cost of using Correspondence or Mind magick to gather information. A well-placed Contact in a Technocracy front company can provide early warning of operations. A Contact in the local occult community might relay rumors about Nephandi activity. Information is power, and Contacts are its most reliable mundane source.

How it works

**Key Uses**: - Gather information and intelligence - Get tips about events, people, and locations - Access records and data through human sources **Special Rules**: One dot provides a single major Contact with deep access in one area, or several casual informants. Higher dots represent broader networks or more deeply placed sources. Contacts provide information, not action. Using Contacts typically requires a scene and a phone call or meeting.

Tips

**Build Advice**: Excellent for investigation-focused characters and mages who need to stay informed about mundane and supernatural threats. Less valuable if your character operates entirely within the magical world. **Tradition Synergies**: Virtual Adepts maintain digital information networks. Order of Hermes cultivate academic and occult contacts. Hollow Ones have ears in every subculture and scene. **Character Concepts**: Virtual Adept information broker, Hermetic scholar with contacts in rare book dealers, Hollow One with fingers in every underground scene, Celestial Chorus pastor who hears confessions.

Frequently asked questions

What is the difference between Contacts and Allies?

Contacts provide information; Allies take action. A Contact tells you the Technocracy is planning a raid next Tuesday. An Ally helps you set up defenses or provides a safehouse. Contacts are lower-commitment relationships that mainly involve the exchange of information.

Can Contacts know about the supernatural?

Some can. A Contact in the occult community might know about supernatural events without understanding them fully. Most Contacts are ordinary mortals who provide mundane information, but the Storyteller may allow Contacts with limited supernatural awareness.