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Modifier

Beginner
First Session Essential
Mechanics
Understanding Dice Mechanics
Also known as: bonus, penalty, mod

Definition

A number added to (or subtracted from) a dice roll. Modifiers come from attributes, skills, equipment, magic, or situational bonuses/penalties.

How it works in different systems

D&D 5e: Modifiers from abilities, proficiency, magic items. Advantage/disadvantage replaces most situational mods.
Call of Cthulhu 7e: Bonus/penalty dice: roll extra d10 for tens digit, take best/worst.
Vampire V5: Fewer modifiers - situations usually add/remove dice from pool instead.
GURPS: Heavy modifier system with tables for many situations.

Example

Attacking with a longsword: roll 1d20 + Strength modifier (+3) + proficiency bonus (+2) = 1d20+5. You need to meet or beat the target's AC.

Common Mistakes

  • Stacking bonuses that don't stack (in 5e, same-named bonuses don't stack)
  • Forgetting situational modifiers like cover or advantage
  • Adding modifiers to damage when they shouldn't apply