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Dice mechanics

Dice pool basics in Mage: The Ascension 20th Anniversary

Rolling multiple dice and counting successes.

Explanation

Mage (M20) is a dice pool game where your magical capability is expressed through Arete and Spheres. Coincidental vs Vulgar magic changes risk (Paradox).

At the table (quick loop)
  • Decide the effect and which Spheres apply.
  • Roll your pool (often Arete with modifiers) and interpret successes as effect/scale.
  • Track risk: Vulgar effects can generate Paradox and consequences.
Example: A coincidental effect is explainable; a vulgar effect is obviously impossible and carries higher risk.
Examples
Example: build the pool

Pick the two traits that match your approach (often Attribute + Skill), roll that many d10s, then count successes.

Example: raise/lower difficulty

Instead of stacking small modifiers, change the difficulty (required successes) so the decision is readable.

Common mistakes
  • Mistake: Rolling without a clear pool. Fix: Say the approach, then pick the two traits that define the pool.
  • Mistake: Counting successes inconsistently. Fix: Keep one quick reference open (cheat sheet) during play.
Roll resolution cheat sheet

Keep play fast

Use quick references, then jump back into the scene.