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Mage M20 Roll resolution cheat sheet

A 1-page summary of how to resolve rolls. At-the-table reference for Mage: The Ascension 20th Anniversary.

Mage M20 uses d10 dice pools against a difficulty number. Roll Attribute + Ability, each die meeting the difficulty is a success.

Core mechanic
Pool
Attribute + Ability (in d10s)
Difficulty
Target number per die (default 6, range 3-9)
Success
Each die ≥ difficulty
Botch
Zero successes + any 1s
Magic (Arete)
  • Roll Arete vs a difficulty of highest Sphere used + 3 (coincidental) or + 4 (vulgar).
  • Sphere level gates what is even possible.
  • Coincidental = no Paradox. Vulgar = Paradox risk.
Common mistakes
  • Difficulty is per-die, not total successes needed.
  • 1s cancel successes; a botch is 0 net successes with 1s remaining.

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