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Dice mechanics

Percentile (d100) checks in Mage: The Ascension 20th Anniversary

Roll under skill mechanics and difficulty bands.

Explanation

Percentile checks resolve by rolling d100 and succeeding at/under a target value. This mechanic is most directly associated with Call of Cthulhu-style play loops.

At the table (quick loop)
  • Decide the effect and which Spheres apply.
  • Roll your pool (often Arete with modifiers) and interpret successes as effect/scale.
  • Track risk: Vulgar effects can generate Paradox and consequences.
Example: A coincidental effect is explainable; a vulgar effect is obviously impossible and carries higher risk.
Examples
Example: skill target

If a system uses percentile checks, roll d100 and succeed at/under the target value.

Example: fail forward

If the clue matters, don't block progress on failure. Trade success for time, noise, or a new complication.

Common mistakes (smallest fix)
  • Mistake: Forgetting difficulty bands. Fix: Use Regular/Hard/Extreme (or your table’s bands) to express stakes quickly.
  • Mistake: Failure stops the investigation. Fix: Fail forward: you still get something, but pay a cost.
More dice mistakes

Mage FAQ

What are Spheres in Mage M20?
How does Paradox work in Mage?
What's Arete in Mage?
What's the difference between Coincidental and Vulgar magic?
What are Traditions?

Keep play fast

Use quick references, then jump back into the scene.