First aid (Cyberpunk RED)
Definition
First Aid is emergency stabilization: pressure on the wound, an airway kept open, a shot of whatever is in the kit, keeping somebody from dying in the next few minutes. It is not surgery and it is not treatment, it is the difference between a teammate who bleeds out in an alley and one who reaches a clinic. At the table First Aid matters more in Cyberpunk RED than in most games because characters go down fast. Hit points come to 10 plus 5 times the average of BODY and WILL rounded up, and a serious weapon eats a lot of that in one action. When someone drops, the crew has a very short window, and this is the skill that uses it.
How it works
Tips
Frequently asked questions
Can First Aid bring someone back from the brink?
It stabilizes and buys time, which is often exactly what the crew needs. Real recovery takes a Medtech's Medicine ability or a clinic, so treat First Aid as transport insurance rather than a cure.
How many people should have it?
At least two. If only your medic carries it and your medic is the one bleeding, the skill you invested in is unavailable at the exact moment it matters.
Do I need a kit?
Yes, meaningfully. Working with improvised materials raises the DV, and given how quickly characters drop, a proper trauma kit is one of the better purchases a crew can make.