Skip to main content

Persuasion (Cyberpunk RED)

Skills

Definition

Persuasion represents your ability to convince others to see things your way—through charm, logic, pressure, or manipulation. In Night City, a silver tongue can be as valuable as a quick draw. Persuasion uses your COOL stat and is your primary social influence skill. High Persuasion opens doors that would otherwise require violence.

How it works

**Linked Stat**: COOL **Key Uses**: - Convincing NPCs to help you - Negotiating better deals - Talking your way out of trouble - Influencing opinions and decisions **Opposed By**: Human Perception when detecting your manipulation

Tips

**Build Advice**: Persuasion is valuable for faces and anyone who wants to solve problems through talking rather than shooting. **Not Mind Control**: Persuasion can influence people but can't make them do things completely against their nature or interests. **Backup Skills**: Combine Persuasion with Trading for deals, Bribery for extra leverage, and Intimidation when charm fails.

Frequently asked questions

Is Persuasion better than Intimidation?

Different approaches for different situations. Persuasion builds cooperation; Intimidation forces compliance. Choose based on what you want and the target.

Can Persuasion work on powerful people?

Yes, but more powerful or opposed individuals may have higher difficulty numbers. The Corpo exec might be harder to Persuade than the street vendor.