Shoulder arms (Cyberpunk RED)
Definition
Shoulder Arms is the skill for anything braced against your shoulder: hunting rifles, shotguns, assault rifles, and sniper platforms. These are the weapons that solve a problem at a distance, punch through armor a pistol only annoys, and clear a room in a single trigger pull. At the table this is the planned-violence skill. You do not carry a shotgun into a negotiation, so Shoulder Arms shows up when the crew knew what they were walking into: a Badlands ambush, a warehouse breach, a rooftop overwatch position covering the rest of the team. When it comes up, it usually decides the encounter within a round or two rather than grinding through it.
How it works
Tips
Frequently asked questions
Does Shoulder Arms cover automatic fire?
No. Pulling a trigger once uses Shoulder Arms, while spraying a burst uses the separate Autofire skill. An assault rifle with high Shoulder Arms and zero Autofire is a very accurate single-shot weapon.
Can I carry a rifle around Night City?
Openly, in most districts, no. Concealment is not realistic for a long arm, so these weapons live in vehicles, cases, and safe houses, and get picked up on the way to the job.
Is a shotgun better than a rifle?
At close range a shotgun is devastating and forgiving. At distance a rifle wins outright. Both use this one skill, so pick by expected engagement range rather than by rebuilding your character.