Beginner quickstart

How to play Vampire: The Masquerade 5th Edition

A fast, practical overview. Vampire: The Masquerade 5th Edition is a modern gothic horror tabletop roleplaying game where you play as a Kindred—a vampire struggling to maintain their humanity while navigating the complex politics of the Camarilla. Set in a dark reflection of our world, VTM5e combines personal horror with political intrigue, as players balance their Beast against their fading Humanity.

Quick answer

What you do in play

You describe actions, the table uses the system’s core resolution mechanic when the outcome is uncertain, and the GM applies outcomes to keep the story moving.

Beginner checklist
  • Set your intent and approach (then pick the best dice pool).
  • Roll a d10 dice pool; count successes against the difficulty.
  • Watch Hunger: it pushes risky outcomes (messy criticals / bestial failures).
  • Track damage, conditions, and relationship pressure between scenes.
How rolls work (fast)

VTM V5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, and watch for criticals on 10s. Hunger dice add personal-horror volatility (messy criticals and bestial failures).

  • Build your pool (Attribute + Skill).
  • Roll d10s and count successes (6+).
  • Interpret 10s (critical) and Hunger outcomes (messy critical/bestial failure) as story-forward complications.
Example: If Hunger dice contribute to a critical, the success is messy: you win, but the Beast shows.
Copyable facts
  • 7 Camarilla clans: Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, Ventrue
  • 10 Predator Types: Alleycat, Bagger, Blood Leech, Cleaver, Consensualist, Farmer, Osiris, Sandman, Scene Queen, Siren
  • Discipline system: In-clan Disciplines cost less XP than out-of-clan
  • Hunger dice system: Replaces health, can cause messy criticals or bestial failures
  • Humanity tracking: Starts at 7, decreases with immoral actions
  • Derived stats in this system: HealthFormula, WillpowerFormula, Humanity, BloodPotency

Examples (success, failure, edge cases)

Example: Success with messy fallout

You roll a critical that includes Hunger dice. You succeed, but it’s messy: you win in a way that reveals the Beast and creates a story complication.

Example: Feeding as resource management

If you keep pushing Disciplines without managing Hunger, your future rolls get more volatile. ‘How do we feed safely?’ becomes a core scene type.

Common mistakes (and the smallest fix)

  • Mistake: Treating Hunger as flavor only. Fix: Track it aggressively—Hunger is the engine that creates hard choices.
  • Mistake: Trying to ‘optimize away’ personal horror. Fix: Use messy outcomes as story fuel; win, but pay a narrative cost.
More mistakes for Vampire

Character creation (what to decide)

Creation order (from this project’s system data)
  1. Choose concept, clan, predatorType, sire, chronicle, generation (usually 13th).
  2. Distribute Attributes: 7/5/3 across Mental/Social/Physical (any order). Max 4 per Attribute at creation.
  3. Distribute Skills: 11/7/4 across Mental/Social/Physical (any order). Max 4 per Skill at creation.
  4. Pick 1 Specialty per Skill category (Physical, Social, Mental).
  5. Assign 3 Discipline dots among clan Disciplines (max 2 in any at creation).
  6. Apply Predator Type bonuses (usually +1 Discipline dot, a Background/Merit bonus, a Flaw/Feeding constraint).
  7. Assign Backgrounds: 7 dots total (typical cap 3 per Background at creation; ST may allow >3).
  8. Choose 1–3 Convictions and 1–3 Touchstones tied to those Convictions.
  9. Record Clan Bane and Clan Compulsion.
  10. Set starting Humanity 7 (unless chronicle says otherwise).
  11. Complete your character's biography: true age, apparent age, birth/death dates, appearance, distinguishing features, and history.
  12. Compute Health = Stamina + 3; Willpower = Composure + Resolve; Blood Potency = 1 (new neonate) unless older.
Attributes
StrengthDexterityStaminaCharismaManipulationComposureIntelligenceWitsResolve
Skills

See skills in the rules topics.

Open skills topic

What to track during play

Keep these visible
  • Hunger
  • Willpower + health
  • Humanity + touchstones (if tracked)
  • Damage + conditions between scenes

FAQ

What are the Camarilla clans in Vampire: The Masquerade V5?

The seven Camarilla clans are: Brujah (rebels and revolutionaries), Gangrel (survivors and shapeshifters), Malkavian (prophets touched by madness), Nosferatu (spies who are hideously deformed), Toreador (artists and socialites), Tremere (blood sorcerers and scholars), and Ventrue (leaders and blue bloods). Each clan has three in-clan Disciplines and a unique Bane.

What are Predator Types in VTM5e?

Predator Types define how your vampire hunts and feeds. Each type grants specific skill bonuses—for example, Alleycat grants a bonus to Brawl, while Siren grants bonuses to Performance and Persuasion. Predator Types also affect your starting Disciplines and provide roleplay hooks for your character's hunting style. There are 10 Predator Types to choose from.

How does the Hunger system work in V5?

Hunger replaces traditional health in V5. You track Hunger dice (0-5) that replace regular dice in your pool. When Hunger dice show 10s, you get messy criticals (successful but violent). When they show 1s, you get bestial failures (failures that reveal your Beast). Hunger increases when you use Disciplines or go too long without feeding.

How do Disciplines work in Vampire: The Masquerade V5?

Disciplines are vampiric powers that cost Rouse Checks (risk of Hunger) to use. Each Discipline has 5 levels. In-clan Disciplines (your clan's natural powers) cost less XP to learn than out-of-clan Disciplines. You start with one dot in each of your clan's three Disciplines, plus additional dots from your Predator Type.

What is Humanity in VTM5e?

Humanity measures how much of your human morality you've retained. It starts at 7 and decreases when you commit immoral acts or fail to resist your Beast. Low Humanity makes you more vulnerable to frenzy and losing control. You can regain Humanity through acts of compassion and maintaining connections to your mortal life.

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