Rules reference
Skills in Vampire: The Masquerade 5th Edition
Skills overview and how checks typically work. Vampire: The Masquerade 5th Edition is a modern gothic horror tabletop roleplaying game where you play as a Kindred, a vampire struggling to maintain their humanity while navigating the complex politics of the Camarilla. Set in a dark reflection of our world, VTM5e combines personal horror with political intrigue, as players balance their Beast against their fading Humanity.
Key points
Skills describe trained competence. Use this page to quickly understand what the skill list covers and how to pick priorities.
- 14 clans: 7 Camarilla (Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, Ventrue) and 7 independent (Banu Haqim, Hecata, Lasombra, Ministry, Ravnos, Salubri, Tzimisce)
- 10 Predator Types: Alleycat, Bagger, Blood Leech, Cleaver, Consensualist, Farmer, Osiris, Sandman, Siren, Extortionist
- Discipline system: In-clan Disciplines cost less XP than out-of-clan
- Hunger dice system: Replaces health, can cause messy criticals or bestial failures
- Humanity tracking: Starts at 7, decreases with immoral actions
- Blood Potency: Increases with age, affects feeding and Discipline power
| Skill | Description |
|---|---|
| Athletics | Physical activities like running, climbing, swimming, and jumping |
| Brawl | Hand-to-hand combat and unarmed fighting techniques |
| Craft | Creating, repairing, and modifying objects with your hands |
| Drive | Operating vehicles, from cars to motorcycles to boats |
| Firearms | Using guns, rifles, and other ranged weapons |
| Larceny | Breaking and entering, picking locks, and stealing |
| Melee | Using melee weapons like swords, knives, and clubs |
| Stealth | Moving unseen and unheard, hiding and sneaking |
| Survival | Living off the land, tracking, and wilderness skills |
| Animal Ken | Understanding and communicating with animals |
| Etiquette | Proper social behavior and formal manners in Kindred society |
| Insight | Reading people and understanding their motivations |
| Intimidation | Using fear and threats to influence others |
| Leadership | Inspiring and directing groups of people |
| Performance | Acting, singing, dancing, and other entertainment skills |
| Persuasion | Convincing others through logic and charm |
| Streetwise | Understanding criminal culture and urban survival |
| Subterfuge | Deception and misdirection: lying convincingly and hiding your motives |
| Academics | Formal education, research, and scholarly knowledge |
| Awareness | Noticing details and being alert to your surroundings |
| Finance | Understanding money, investments, and economic systems |
| Investigation | Gathering information, solving mysteries, and detective work |
| Medicine | Healing, diagnosing, and understanding the human body |
| Occult | Knowledge of supernatural phenomena and mystical practices |
| Politics | Understanding power structures and political systems |
| Science | Understanding scientific principles and methodology |
| Technology | Using and understanding computers and modern technology |
Roll when the outcome is uncertain and matters. If it’s routine and no one at the table cares about failure, just succeed and move on.
Before rolling, say what success gives you and what failure costs (time, exposure, resources, harm).
- Mistake: Rolling without stakes. Fix: Say what success changes and what failure costs before rolling.
- Mistake: Treating failure as ‘nothing happens’. Fix: Fail forward: you still learn something, but pay a cost (time, exposure, resources, harm).