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Draw Steel

How to play Draw Steel

A fast, practical overview. Draw Steel is a heroic tactical RPG by MCDM Productions that uses a 2d10 Power Roll system with tier-based results. Characters are defined by their ancestry, culture, career, class, and kit. The game emphasizes cinematic combat, meaningful character choices, and a world where heroes stand against overwhelming darkness.

Beginner checklist

1

Say what you do and what you want to happen (intent).

2

Use the system's core roll mechanic to resolve uncertainty.

3

Apply consequences quickly to keep scenes moving.

4

Between sessions, record advancement so changes are consistent.

How rolls work

Draw Steel resolves actions with power rolls: 2d10 plus a characteristic, read against outcome tiers rather than pass/fail, tier 1 (11 or less), tier 2 (12-16), and tier 3 (17+). Even low tiers usually do something; higher tiers do it better.

Roll 2d10 and add the relevant characteristic (plus edges/banes adjusting the roll).

Find your tier: ≤11 is tier 1, 12-16 is tier 2, 17+ is tier 3.

Apply the tiered outcome from the ability, heroes rarely whiff outright; the tier sets how well it lands.

Example

2d10 + Might 2 totalling 15 lands tier 2: the attack hits with its middle effect line.

Key facts

2d10 Power Roll with 3 tiers: Tier 1 (≤11), Tier 2 (12-16), Tier 3 (17+)

9 classes: Censor, Conduit, Elementalist, Fury, Null, Shadow, Tactician, Talent, Troubadour

12 ancestries: Devil, Dragon Knight, Dwarf, Hakaan, High Elf, Human, Wode Elf, and more

5 characteristics: Might, Agility, Reason, Intuition, Presence

Edge & bane system: one edge is +2, one bane is -2; a double edge or bane shifts the tier instead of stacking further

Kit system: Equipment loadouts that define your combat style

Derived stats: Stamina, Recoveries, Speed, Stability

Play examples

Intent, roll, consequence

State what you want, roll only when the outcome is uncertain, and apply a consequence that changes the situation.

Change approach instead of rerolling

If you fail, don't spam attempts. Change position, get help, spend resources, or accept a cost to keep the scene moving.

Common mistakes

Mistake

Rolling too often.

Fix

Roll when the outcome matters and uncertainty is real; otherwise just do the thing.

Mistake

Stalling on failure.

Fix

On failure, change the situation (cost, complication, new threat) and move forward.

Full rules reference for Draw Steel

Character creation

1

Choose an Ancestry (determines innate traits and ancestry abilities)

2

Choose a Culture (Environment, Organization, and Upbringing determine languages and skills)

3

Choose a Career (your life before becoming a hero, grants a career skill)

4

Choose a Class (your heroic role, determines abilities and features)

5

Choose a Subclass (specialization within your class)

6

Choose a Kit (combat loadout that provides bonuses to stats and damage)

7

Set Characteristics (assign Might, Agility, Reason, Intuition, Presence)

8

Choose Skills (select trained skills from the skill list)

9

Calculate Derived Stats (Stamina, Recoveries, Speed, Stability)

Skills

See skills in the rules topics.

Open skills topic

What to track during play

Your core resources (HP/conditions)
The main roll mechanic trigger
Advancement between sessions

Start playing with RPG Stack

Create a character, keep rules handy, and roll fast without leaving the table.