
What you can do with RPG Stack
Editable character sheet
Fill your sheet digitally and keep it organized across sessions.
Progress tracking
Track growth over time with history and progression-friendly workflows.
Shareable
Make characters public (if you want) and share links with your table.
Draw Steel character sheet: every box explained
The Draw Steel character sheet captures your hero's ancestry, class, kit, and characteristics. Draw Steel uses 2d10 (roll two d10s, add them) for power rolls, and your characteristics range from -5 to +5 as direct modifiers, not scores.
Character identity
- ancestry
Your character's species or heritage, granting unique ancestry features.
How to fill: Choose an ancestry from the core rules (Human, Elf, Dwarf, Orc, Polder, Hakaan, etc.). Each grants a signature ability.
Example: Human
- culture
The society your character grew up in, granting a language, a skill, and an environment feature.
How to fill: Pick a culture (Cosmopolitan, Nomadic, Rural, Urban, etc.) or create one with the Director.
Example: Urban
- career
What your character did before becoming a hero, granting a skill and a starting item.
How to fill: Choose from the career list (Artisan, Criminal, Gladiator, Sage, etc.).
Example: Gladiator
- class
Your hero's combat archetype, determining abilities, resource pools, and playstyle.
How to fill: Choose a class (Conduit, Elementalist, Fury, Shadow, Tactician, Talent, Troubadour, etc.).
Example: Fury
- subclass
A specialization within your class that refines your kit of abilities.
How to fill: Selected at class choice. Each class lists its subclass options.
Example: Reaver
- kit
Your equipment loadout package, granting weapon/armor proficiencies and stat bonuses.
How to fill: Pick from the kits available to your class. Kits bundle weapon type, armor, and a stat bonus together.
Example: Martial Kit: Melee
- level
Your hero's current level (1-10), which determines available abilities and power.
How to fill: Start at 1. The Director advances you based on story milestones.
Example: 1
Characteristics
- might
Physical power and endurance. Used for melee attacks, lifting, and resisting physical effects.
How to fill: Set during creation based on class and kit. Characteristics are modifiers (-5 to +5), not scores.
Example: +2
- agility
Speed, reflexes, and coordination. Used for ranged attacks, dodging, and stealth.
How to fill: Set during creation based on class and kit.
Example: +1
- reason
Logic, knowledge, and problem-solving. Used for investigation, crafting, and tactical thinking.
How to fill: Set during creation based on class and kit.
Example: +0
- intuition
Awareness, instinct, and perception. Used for sensing danger, reading people, and nature.
How to fill: Set during creation based on class and kit.
Example: +1
- presence
Force of personality, leadership, and social influence. Used for negotiation, intimidation, and magic.
How to fill: Set during creation based on class and kit.
Example: +0
Combat
- stamina
Your total hit points, representing how much punishment your hero can endure.
How to fill: Determined by class and level. Recoveries restore a portion of stamina during rests.
Example: 21
- recoveries
The number of times per rest you can heal a chunk of stamina.
How to fill: Set by class. Each recovery restores a fixed amount (recovery value = stamina / recoveries, rounded).
Example: 8
- speed
How many squares you can move on your turn.
How to fill: Base 5 for most heroes; modified by ancestry, kit, and abilities.
Example: 5
- stability
Resistance to being forcibly moved or knocked prone.
How to fill: Set by class and kit. Higher stability means harder to push around.
Example: 2
Abilities
- abilities
Your class abilities and features, organized by level.
How to fill: Copy from your class entry at your current level. Each class has signature, triggered, and maneuver abilities.
Example: Brutal Slam, Relentless Advance
Equipment
- equipment
Weapons, armor, and adventuring gear your hero carries.
How to fill: Starts from your kit. Add items found during play.
Example: Greatsword, Heavy Armor, Adventurer's Pack
Connections
- connections
NPCs your hero has a personal relationship with.
How to fill: Define at creation: at least one ally, one rival, and one contact tied to your backstory.
Example: Mentor: Captain Voss (Gladiator Arena)
- complications
Personal problems, debts, or enemies that drive drama.
How to fill: Choose or create 1-2 complications that give the Director story hooks.
Example: Wanted by the Iron Authority for desertion
About Draw Steel
Draw Steel is a heroic tactical RPG by MCDM Productions that uses a 2d10 Power Roll system with tier-based results. Characters are defined by their ancestry, culture, career, class, and kit. The game emphasizes cinematic combat, meaningful character choices, and a world where heroes stand against overwhelming darkness.