Endurance (Cyberpunk RED)
Definition
Endurance is the capacity to keep going: staying upright when injured, working a second night without sleep, resisting a drug or a toxin, holding out in heat, cold, or bad air. It keys off WILL rather than BODY, because the skill measures refusal more than physique. At the table it is the attrition skill. Cyberpunk RED jobs rarely resolve in one clean scene, and the crew that spends three days on a stakeout, crosses the Badlands, or gets dosed with something at a party needs someone who does not fold first. It also shows up in the ugly scenes: interrogation, exposure, and the long stretch after the medical supplies run out.
How it works
Tips
Frequently asked questions
Why is Endurance based on WILL and not BODY?
Because the skill is about refusing to stop rather than raw physique. BODY still matters for your hit points and carrying capacity, but the roll to keep going when you should not is a WILL roll.
Does Endurance help against drugs?
Yes, resisting the effects of drugs, toxins, and poisons is one of its core uses. That makes it quietly relevant at parties and negotiations, not just in the Badlands.
Is it worth taking in a city-only campaign?
Less than in a Badlands game, but it still covers being dosed, being interrogated, and fighting on while wounded. A rank of 2 or 3 is cheap insurance for those scenes.